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Similar effort, but you'll learn a lot more making 50 games.

Each game will have different mechanics, require different data structures and have to be designed separately. Each game will be fun for different reasons (or fall flat for different reasons). With 50 examples your intuition for what works and what doesn't work will be better.

Paul Graham could have invested a similar amount of effort over the past decade by working at one company. But by advising hundreds of startups his skillset & knowledge is much more broad and useful.

And if I had a game studio, I'd hire someone who'd finished 50 games last year in a heartbeat.



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