> [...] most gamedevs (like myself, once) simply don't have any art assets, and need them greatly;
But isn't that exactly why market places like the Unity Asset Store, TurboSquid, and UE Marketplace exist?
The asset stores for Unity and UE in particular offer assets that are ready for use with these frameworks and can also be easily modified if need be.
I rather think the problem is the expectation to get high quality assets for free, which just isn't a realistic assumption, unless you're willing to team up with an artist who is willing to volunteer their time.
It's also funny you mentioned Notch, as Minecraft and its aesthetic are a direct result of lack of artistic talent, proving that you don't need great looking 3d models at all to create the best selling video game in history...
I agree, though that ML/AI tooling for asset generation would be a major improvement for the gaming (and film!) industry.
But isn't that exactly why market places like the Unity Asset Store, TurboSquid, and UE Marketplace exist?
The asset stores for Unity and UE in particular offer assets that are ready for use with these frameworks and can also be easily modified if need be.
I rather think the problem is the expectation to get high quality assets for free, which just isn't a realistic assumption, unless you're willing to team up with an artist who is willing to volunteer their time.
It's also funny you mentioned Notch, as Minecraft and its aesthetic are a direct result of lack of artistic talent, proving that you don't need great looking 3d models at all to create the best selling video game in history...
I agree, though that ML/AI tooling for asset generation would be a major improvement for the gaming (and film!) industry.