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> Has anyone built a library on top of Vulkan, targeted roughly around the abstraction level of OpenGL, but with a better design?

WebGPU more or less fills this gap. It's built on top Vulkan/Metal/DirectX12 primarily, and targeted as a WebGL2 replacement, but there's also major interest (and right now, better support) around using it natively for games and other programs. There are bindings for Rust, C++, C, and Javascript (either through the browser, or using deno for native).

Here's an excellent tutorial that uses Rust, although the API is more or less identical across languages https://sotrh.github.io/learn-wgpu/.



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