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Amiga Graphics Archive (lychesis.net)
98 points by doener on Nov 28, 2023 | hide | past | favorite | 20 comments


Avril Harrison created some of the most iconic 1980s Amiga images as part of the marketing for Deluxe Paint by Electronic Arts:

https://amiga.lychesis.net/artists/AvrilHarrison.html

Having such a talented artist made a huge difference in making Deluxe Paint look powerful and desirable. Compare with the sample images provided by competitor ProPaint:

https://amiga.lychesis.net/applications/ProPaint.html



Me too, absolutely iconic.


I would put good money on that King Tut picture alone selling more Amigas than all Commodore advertising campaigns put together over the life of the computers existence.


In a similar vein, and even more impressive for being done by an 8-bit IMHO, there is a thread[1] on AtariAge that shows what the 6502 and Antic were capable of showing when pushed. It's 190 pages long...

[1] https://forums.atariage.com/topic/200118-images-generated-by...


C64 nufli-images are also pretty amazing.


The Amiga was an amazing piece of gear. I had an Amiga 1000. Aside from the pittance of ram it came with, I loved that thing. Great graphics, great sound, good performance, Workbench diskette. ;)


I see for "crazy cars" the sprite sheet has the same car scaled to different levels. When I was doing some scale and rotation experiments, it never occurred to me to just put precalculated ones inside the image itself like that.


Yeah, at first I thought they were mipmaps but then I remembered this is a sprite sheet not a 3D texture.

I want to play that game now.


Are they pre-scaled or different levels of detail for distance ranges that are then scaled?


The Amiga didn't have any hardware assistance for scaling sprites, so almost certainly the former.


I never had an Amiga, but there's something special about the 320x200, 256 colors graphics (13h!) of the VGA/MCGA era. Was that peak pixel art? Is it just nostalgia?


I think it is just nostalgia. When SVGA games with 640x480, 256 colors became a thing, many iconic pixel art games used that (e.g. Sim City 2000).


I was just thinking the same thing. It's beautiful.


A great video about Another World's graphics and the capabilities of the Amiga it took advantage of...

https://www.youtube.com/watch?v=0iz9PJbs5rE


Graphics of the Amiga were just of another realm. It's how I would describe Fantasy.

While DOS Graphics were neat, DOS games however didn't grab the same awe.


Man does THIS take me back.

We had Amigas in highschool (86-88) and so much of these pictures made it to those machines.

A few years after that I had an internship at my University using a video capture tool to convert photos of bridge, pier, and water flow types for an application and getting analog pictures to digital photos was not easy.


Oh this brings back a lot of memories. I was fascinated by the Amiga demo scene when I was younger and especially the graphics and logos. Watched countless demos and intros. Made, Fade One, Facet and Ra were some of my favorite graphics artist back then.


I like the ones from École Brassart. Most pixel art has either a game, tech-demo, or sci-fi/fantasy aesthetic. It's cool to see pixel art from graphic designers.


This is fantastic. What a blast from the past!




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