Stardew Valley didn't follow any of the entrepreneurial advice you'd find on this site, either.
There wasn't a "minimum viable product" launched in year 1 followed by finishing the product in year 4.
I've literally seen a post here where someone scolded a failed game developer for finishing their financial failure of a game before launch. The comment was something along the lines of:
"Read a business book. You shouldn't have spent a lot of time making your game. Instead you should have released a minimum viable product after doing market research."
There wasn't a "minimum viable product" launched in year 1 followed by finishing the product in year 4.
I've literally seen a post here where someone scolded a failed game developer for finishing their financial failure of a game before launch. The comment was something along the lines of:
"Read a business book. You shouldn't have spent a lot of time making your game. Instead you should have released a minimum viable product after doing market research."