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Stardew Valley didn't follow any of the entrepreneurial advice you'd find on this site, either.

There wasn't a "minimum viable product" launched in year 1 followed by finishing the product in year 4.

I've literally seen a post here where someone scolded a failed game developer for finishing their financial failure of a game before launch. The comment was something along the lines of:

"Read a business book. You shouldn't have spent a lot of time making your game. Instead you should have released a minimum viable product after doing market research."



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