Secondary school physics teacher here: The article is conflating power (watt or joule per second) and energy (joule or kilowatt-hour), so any claim they make is nonsense and the article shouldn't be taken seriously. My students make the same mistake all the time but they don't get to publish it :-)
Power is energy per time unit (thus: energy = power x time), so while the power of a lightning strike is very high (~10GW), the overall energy isn't because it only lasts for a very short duration (apparently the duration of a lightning event is hard to define, [1] says about 0,5 seconds, other places mention much shorter durations, ~10us). So if that 10GW lasts for 0,5 seconds, the total energy is 1,4MWh, which is 1/6 to 1/10 of the electrical energy an average American household consumes in a year[2].
Right at the bottom under Frequently Asked Questions:
How much lightning would we need to capture to power the entire U.S. electricity grid?
Merely capturing the energy from 115 lightning strikes would supply all of the U.S.'s annual electricity needs.
Just for fun: 2023 US electrical power generation was 4,178 terawatt-hours [1], or 1.5e19 joules [2]. Divided by 115 that would be approx. 1.3e17 joules. The Hiroshima bomb was 6e13 joules [3]. Which would leave each of those lightning strikes that can supply the US annual electricity needs as outputting approximately 2200 Hiroshima bomb's worth of energy.
I think we'd have a very different relationship to lightning if each of them were 2200 nuke's worth of energy.
Incidentally, this puts the US electrical power generation per year at 250,000 bombs/year, which is an intriguing way of looking at it.
I believe it would be a far greater problem if those people didn't die. Aging populations are a huge problem around the globe and unless we'd improve the quality of life to such a margin that octo- and nonagenarians are able to care for each other, I think we're all better off with people dying of old age.
I work for a small company, around 10 devs. We've picked up quite a few projects over the years where a freelance team came in, built something and when the going got tough, walked away. That said, I've seen the same happen at renowned companies, so perhaps it's just an issue of generally people taking advantage of the shortage in experienced devs. I would aim to get some longer term stability, either by working with a company you trust through your network, or engage a tech Lead/CTO for a longer term who can oversee the contractors.
I've read somewhere that the iodine can negatively affect the fermentation process, so that it's better to use iodine free sea salt. Cant remember the source, though.
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