Hacker News new | past | comments | ask | show | jobs | submit | from login
A Jedi Saga (raphkoster.com)
1 point by rcsorensen on June 7, 2015 | past
A Jedi Saga (raphkoster.com)
4 points by NeutronBoy on April 22, 2015 | past
A Jedi Saga (raphkoster.com)
3 points by smacktoward on April 17, 2015 | past
Ten Years of World of Warcraft (raphkoster.com)
128 points by magoghm on Nov 21, 2014 | past | 100 comments
Social media is broken (raphkoster.com)
2 points by donmcc on Nov 13, 2014 | past
How to build the scary future today (raphkoster.com)
2 points by lazerwalker on June 12, 2014 | past
Monkey-X (raphkoster.com)
1 point by pauljonas on May 13, 2014 | past
The Financial Future of Game Developers (raphkoster.com)
111 points by captaincrowbar on May 10, 2014 | past | 54 comments
Musings on the Oculus Sale (raphkoster.com)
6 points by saraid216 on March 26, 2014 | past | 1 comment
On getting criticism (raphkoster.com)
3 points by charleso on Oct 21, 2013 | past
Programming languages for aspiring designers (raphkoster.com)
8 points by lispython on July 2, 2013 | past | 2 comments
Raph Koster's best game design articles (raphkoster.com)
3 points by DeusExMachina on April 28, 2012 | past
Do auction houses suck? (raphkoster.com)
2 points by bchjam on March 23, 2012 | past
Game design articles (raphkoster.com)
3 points by xabi on March 15, 2012 | past
An atomic theory of fun game design (raphkoster.com)
1 point by bchjam on Feb 7, 2012 | past
Narrative is not a game mechanic (raphkoster.com)
1 point by aw3c2 on Jan 22, 2012 | past
Improving Free-to-Play Games (raphkoster.com)
1 point by teej on Jan 17, 2012 | past
Is immersion a core game virtue? (raphkoster.com)
1 point by FredBrach on Jan 16, 2012 | past
Free to Play vs. Subscription Business Models (raphkoster.com)
1 point by pushcx on Jan 11, 2012 | past
Good design, Bad design, Great design (raphkoster.com)
2 points by antoviaque on Dec 19, 2011 | past
Notes on game feedback (raphkoster.com)
1 point by pwim on Dec 9, 2011 | past
SWG is shutting down (raphkoster.com)
1 point by bchjam on June 29, 2011 | past
Social Mechanics: The Engines Behind Everything Multiplayer (raphkoster.com)
2 points by icey on March 1, 2011 | past
How Ultima Online rares were born (raphkoster.com)
97 points by Volscio on Nov 27, 2010 | past | 24 comments
The Fundamentals of Game Design (raphkoster.com)
3 points by niyazpk on Oct 13, 2010 | past
Facebook rebrands the Internet (raphkoster.com)
6 points by Goosey on April 23, 2010 | past
Apple bans all middleware from the iPhone in new SDK Agreement (raphkoster.com)
2 points by Goosey on April 9, 2010 | past
Fate of a Social Games Company: The story of what happened to PMOG (raphkoster.com)
2 points by bd on March 12, 2010 | past
Are Virtual Worlds Over? (raphkoster.com)
1 point by mhb on March 5, 2010 | past
Metaplace shutting down (raphkoster.com)
1 point by CoryOndrejka on Dec 22, 2009 | past

Join us for AI Startup School this June 16-17 in San Francisco!

Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: