| 1. | | Building, Shipping and Debugging a C++ WebAssembly App (willusher.io) |
| 2 points by Twinklebear on June 11, 2024 | past |
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| 2. | | From 0 to glTF with WebGPU: Basic Materials and Textures (willusher.io) |
| 52 points by Twinklebear on May 2, 2024 | past | 12 comments |
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| 3. | | GPU compute in the browser at the speed of native: WebGPU marching cubes (willusher.io) |
| 168 points by Twinklebear on April 23, 2024 | past | 53 comments |
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| 4. | | No installation required: how WebAssembly is changing scientific computing (nature.com) |
| 14 points by Twinklebear on March 11, 2024 | past | 1 comment |
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| 5. | | From 0 to glTF with WebGPU: Rendering the Full glTF Scene (willusher.io) |
| 3 points by Twinklebear on June 24, 2023 | past |
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| 6. | | From 0 to glTF with WebGPU: Rendering the first glTF mesh (willusher.io) |
| 76 points by Twinklebear on May 16, 2023 | past | 7 comments |
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| 7. | | From 0 to GlTF with WebGPU: The First Triangle – Updated for Chrome 113 Release (willusher.io) |
| 1 point by Twinklebear on May 10, 2023 | past |
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| 8. | | Show HN: An Interactive GPU/CPU Path Tracer on DXR/Vulkan/Metal/OptiX/Embree (github.com/twinklebear) |
| 2 points by Twinklebear on Jan 17, 2021 | past |
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| 9. | | The Vis 2020 Streaming Infrastructure (willusher.io) |
| 1 point by Twinklebear on Dec 22, 2020 | past |
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| 10. | | A Dive into Ray Tracing Performance on the Apple M1 (willusher.io) |
| 4 points by Twinklebear on Dec 21, 2020 | past |
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| 11. | | From 0 to GlTF with WebGPU: The First Triangle (willusher.io) |
| 2 points by Twinklebear on June 15, 2020 | past | 5 comments |
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| 12. | | The RTX Shader Binding Table Three Ways (willusher.io) |
| 1 point by Twinklebear on Nov 20, 2019 | past |
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| 13. | | Show HN: An Interactive Rust/WebASM/WebGL Marching Cubes Implementation (willusher.io) |
| 2 points by Twinklebear on Sept 14, 2019 | past |
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| 14. | | Show HN: Rtobj – An example interactive Embree/OptiX/DXR path tracer (github.com/twinklebear) |
| 1 point by Twinklebear on Aug 20, 2019 | past |
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| 15. | | Show HN: A WebGL EWA Surface Splatting Renderer (willusher.io) |
| 7 points by Twinklebear on Dec 15, 2018 | past |
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| 16. | | Distributed Rendering with Rust and Mio (willusher.io) |
| 4 points by Twinklebear on Jan 2, 2016 | past |
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| 17. | | Rendering an Animation in Rust (willusher.io) |
| 1 point by Twinklebear on Dec 16, 2015 | past |
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| 18. | | Show HN: A toy ray tracer in Rust (github.com/twinklebear) |
| 77 points by Twinklebear on Aug 9, 2015 | past | 5 comments |
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| 19. | | Porting a Ray Tracer to Rust, Part 3: Path Tracing the Rust Logo (willusher.io) |
| 1 point by Twinklebear on May 16, 2015 | past |
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| 20. | | Show HN: I rendered the Rust logo using Rust (github.com/twinklebear) |
| 3 points by Twinklebear on May 15, 2015 | past |
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