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1.Building, Shipping and Debugging a C++ WebAssembly App (willusher.io)
2 points by Twinklebear on June 11, 2024 | past
2.From 0 to glTF with WebGPU: Basic Materials and Textures (willusher.io)
52 points by Twinklebear on May 2, 2024 | past | 12 comments
3.GPU compute in the browser at the speed of native: WebGPU marching cubes (willusher.io)
168 points by Twinklebear on April 23, 2024 | past | 53 comments
4.No installation required: how WebAssembly is changing scientific computing (nature.com)
14 points by Twinklebear on March 11, 2024 | past | 1 comment
5.From 0 to glTF with WebGPU: Rendering the Full glTF Scene (willusher.io)
3 points by Twinklebear on June 24, 2023 | past
6.From 0 to glTF with WebGPU: Rendering the first glTF mesh (willusher.io)
76 points by Twinklebear on May 16, 2023 | past | 7 comments
7.From 0 to GlTF with WebGPU: The First Triangle – Updated for Chrome 113 Release (willusher.io)
1 point by Twinklebear on May 10, 2023 | past
8.Show HN: An Interactive GPU/CPU Path Tracer on DXR/Vulkan/Metal/OptiX/Embree (github.com/twinklebear)
2 points by Twinklebear on Jan 17, 2021 | past
9.The Vis 2020 Streaming Infrastructure (willusher.io)
1 point by Twinklebear on Dec 22, 2020 | past
10.A Dive into Ray Tracing Performance on the Apple M1 (willusher.io)
4 points by Twinklebear on Dec 21, 2020 | past
11.From 0 to GlTF with WebGPU: The First Triangle (willusher.io)
2 points by Twinklebear on June 15, 2020 | past | 5 comments
12.The RTX Shader Binding Table Three Ways (willusher.io)
1 point by Twinklebear on Nov 20, 2019 | past
13.Show HN: An Interactive Rust/WebASM/WebGL Marching Cubes Implementation (willusher.io)
2 points by Twinklebear on Sept 14, 2019 | past
14.Show HN: Rtobj – An example interactive Embree/OptiX/DXR path tracer (github.com/twinklebear)
1 point by Twinklebear on Aug 20, 2019 | past
15.Show HN: A WebGL EWA Surface Splatting Renderer (willusher.io)
7 points by Twinklebear on Dec 15, 2018 | past
16.Distributed Rendering with Rust and Mio (willusher.io)
4 points by Twinklebear on Jan 2, 2016 | past
17.Rendering an Animation in Rust (willusher.io)
1 point by Twinklebear on Dec 16, 2015 | past
18.Show HN: A toy ray tracer in Rust (github.com/twinklebear)
77 points by Twinklebear on Aug 9, 2015 | past | 5 comments
19.Porting a Ray Tracer to Rust, Part 3: Path Tracing the Rust Logo (willusher.io)
1 point by Twinklebear on May 16, 2015 | past
20.Show HN: I rendered the Rust logo using Rust (github.com/twinklebear)
3 points by Twinklebear on May 15, 2015 | past

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