| 1. | | Show HN: Claude Code HUD for VS Code (github.com/stelcart) |
| 2 points by ido 8 days ago | past | discuss |
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| 2. | | Ask HN: Why do games (as media) make so much money? |
| 40 points by ido on Jan 22, 2023 | past | 79 comments |
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| 3. | | Ask HN: Why did it take until 2001 for mainstream OSs to get secure/stable? |
| 1 point by ido on Feb 3, 2022 | past | 14 comments |
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| 4. | | Show HN: Released my html5/webgl game |
| 1 point by ido on Sept 10, 2016 | past |
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| 5. | | Rami Ismail responds to critic of work-life balance in game industry (venturebeat.com) |
| 4 points by ido on April 17, 2016 | past |
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| 6. | | A bad job is harder on your mental health than unemployment (mashable.com) |
| 12 points by ido on May 19, 2015 | past |
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| 7. | | Donkey Kong and Me: Working at Atari in 1982 (dadhacker.com) |
| 3 points by ido on Oct 16, 2014 | past |
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| 8. | | I was the first software evangelist (erasmatazz.com) |
| 2 points by ido on April 2, 2014 | past |
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| 9. | | I Am Not My Job: Why I Left New York City (lunalunamag.com) |
| 2 points by ido on Dec 30, 2013 | past |
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| 10. | | With the luster of social games gone, what now? (gamasutra.com) |
| 8 points by ido on Dec 7, 2013 | past |
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| 11. | | An open source IDE for haxe, written in haxe (indiegogo.com) |
| 1 point by ido on Oct 10, 2013 | past |
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| 12. | | A free ebook about the making of r-type for the zx spectrum (imbahost.com) |
| 2 points by ido on Oct 5, 2013 | past |
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| 13. | | How Blizzard North channeled chaos to design the original Diablo (venturebeat.com) |
| 1 point by ido on Sept 17, 2013 | past |
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| 14. | | [dupe] Valve's flat structure leads to cliques, say ex-employee (gamesindustry.biz) |
| 7 points by ido on July 27, 2013 | past |
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| 15. | | How much does it cost to start selling your indie games? (tametick.com) |
| 5 points by ido on Sept 28, 2012 | past | 4 comments |
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| 16. | | Amber Waves of Green (gq.com) |
| 198 points by ido on June 30, 2012 | past | 203 comments |
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| 17. | | On the Importance of Quantity (pocketnext.com) |
| 2 points by ido on May 5, 2012 | past |
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| 18. | | Why Bundles and Steam Sales Aren't Good for Most Indies (dinofarmgames.com) |
| 39 points by ido on Nov 24, 2011 | past | 41 comments |
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| 19. | | Another PayPal horror story: Gameolith, the linux game shop. (reddit.com) |
| 10 points by ido on Oct 26, 2011 | past | 3 comments |
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| 20. | | The Hardest Game. For Adults. (jeff-vogel.blogspot.com) |
| 11 points by ido on Sept 22, 2011 | past | 5 comments |
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| 21. | | Show HN: My First Commercial Game Is Now Online (cardinalquest.com) |
| 97 points by ido on Aug 11, 2011 | past | 52 comments |
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| 22. | | Third Humble Indie Bundle Coming Later Today (indiegames.com) |
| 2 points by ido on April 12, 2011 | past |
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| 23. | | Financing my Game on 8BitFunding: Day 2 ($1765 pledged, $4235 remaining) (tametick.com) |
| 2 points by ido on Jan 26, 2011 | past | 1 comment |
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| 24. | | Why I'm Moving from HTML5 To Flash (tametick.com) |
| 5 points by ido on Jan 24, 2011 | past | 1 comment |
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| 25. | | Show HN: Our upcoming game is on 8BitFunding (8bitfunding.com) |
| 1 point by ido on Jan 24, 2011 | past |
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| 26. | | How I raised $24,000 on Kickstarter (for a text adventure) (cnn.com) |
| 38 points by ido on Jan 7, 2011 | past | 25 comments |
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| 27. | | Show HN: Our little html5/js dungeon crawler. (tametick.com) |
| 71 points by ido on Nov 8, 2010 | past | 38 comments |
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| 28. | | Make a Roguelike in 4 Days: 4DRL Challenge 2010 (typewith.me) |
| 2 points by ido on Oct 11, 2010 | past |
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| 29. | | Ask HN: ticket tracking system vs. collaborative done/todo list? |
| 2 points by ido on July 13, 2010 | past | 1 comment |
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| 30. | | Oracle Rises After Sun Acquisition Fuels Profit Gain (businessweek.com) |
| 2 points by ido on July 1, 2010 | past |
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