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Yes, I was really curious about their metrics for ranking the startups.

As you correctly pointed out - why is instacart missing while 9gag is present? I can name so many much better alternatives to 9gag: instacart, KIPPT, Everyday.me etc.


But what if there is a way to rank these startups? Similar to how there are algorithms to pick startup winners: http://www.technologyreview.com/news/428427/an-algorithm-to-... and software to pick Blockbuster hits: PDF: http://knowledge.wharton.upenn.edu/papers/1329.pdf and of course, my very own academic research in this arena: http://startupframework.tumblr.com/post/29634915106/what-i-l...

What if the only criteria required by this article was to list startups that sold something (rather than be a platform or <insert disruptive buzzword here> that doesn't currently monetize. E.g. Makr.io, ReelSurfer). So that would boil it down to: Double, Coco Controller and a handful others.

As investor Kevin O'Leary would say: Follow the money.


9gag is a pretty obvious selection - they have tens of millions of users.


I was under the impression that quality triumphs over quantity for these cases.


Your opinion of the content/product being sold should not be mistaken for the quality of a business model. The two are vastly different things. For example, I don't smoke cigarettes--hate the things, but I'll be damned if tobacco wasn't a great way to make a buck in the past century.


Because Instacart will fail while 9GAG already is one of the most successful YC companies ever.


It is written so beautifully that the "code" part of these thoughts can be substituted for many other things: design, engineering, life etc.


Any suggestions for a simple blog with basic html? (for e.g the way paul graham has it.)


Then, I would use the latter option.


I think EA should also sue Zynga for its CityVille's resemblance to SimCity.


Except EA's new SimCity Social copies CityVille's "gameplay" exactly. It's like two snakes eating each other's tails.


SimCity Social was released almost a year before Zynga's game.


I'm reading that SimCity Social was released about six weeks ago; is that wrong or were you thinking of something else?


I made a mistake when answering. I should have written "The Sims Social". It was released a year ago and is the one EA claims Zynga copied.


The Ville was launched in June 2012[1]; the Sims Social was launched on August 9, 2011[2].

---------------

[1]http://investor.zynga.com/releasedetail.cfm?ReleaseID=686775

[2]http://en.wikipedia.org/wiki/The_Sims_Social


Raising massive amounts of money does not necessarily mean that is going to be a good product. Contrarily, all this money seems kind of down the drain at this point.

The author is trying to make a point that the product is not living upto its 'supposed' reputation - the money, the investors, the creators etc. For products like these I think that the first few weeks are all the more crucial.


Yes, it happens to almost every single popular service, starting with Hotmail, Yahoo!Mail, GMail, facebook and so on.

Why is this even a post of discussion? Aren't there better things to discuss about? Isn't this a typical first-world-problem?


1) There's always something "better" to discuss or, even better, something better you could do to better yourself or maybe even make the world a better place. Better, better, better, pointless.

2) The post is useful in that it takes something everyone has experienced and is familiar with and actually quantifies it. As the article suggests, this is particularly relevant on Twitter where longer IDs directly impact one's use of the system.

3) This "first-world-problem" meme or whatever the hell is some silly bullshit. Until HN starts filling up with topics like "Food: How to ensure that your infant doesn't die of starvation tomorrow night" - they're all first world problems.


Unfortunately, for me, this article itself falls in the so called 'Productivity Porn'(PP) category, although I am not sure if I agree with the PP term as described here in the first place.


Their captcha is _really_ frustrating. I spent well over 2 mins going through atleast 20 of them. This was the only ugly part of the new Outlook experience though.



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