I spent some time trying to have lucid dreams. I distinctly remember times where the question didn't result in either. But instead a suspicious half lucid state. Where you are a lot more aware that something is wrong. But not quite sure you are actually dreaming.
One of the simplest methods was to look for a clock. Look away, and see if it changes. The realization of "hmm, I should find a clock" making them appear on every street light and building. Wasn't always the obvious indication of a dream it might sound like. Instead leading to a very confused dream wondering if reality always looked that way.
Cruelty Squad's artstyle feels like someone getting every answer wrong on their art test on purpose. Then sticking with it and making it feel sort of cohesive in the end anyway.
It certainly grew on me more and more as I played it.
Not to mention that the actual gameplay is incredibly fun. With varied gear options, replayable missions with new gear and lots of secrets to find.
One very interesting feature of older agriculture is the way the fields were split up. With tons and tons of narrow strips of land in the open-field system. (https://en.wikipedia.org/wiki/Open-field_system)
In Sweden the gradual reforms towards today's uniform, or at least closely situated fields. Took as long as until the 18th century to really become a thing.
I suspect similar reforms elsewhere were just as late.
Is it really about sunlight and not heat though?
Otherwise one would expect to see more sweet fruit coming from northern europe than is the case. Given the near absence of "night."
One of the simplest methods was to look for a clock. Look away, and see if it changes. The realization of "hmm, I should find a clock" making them appear on every street light and building. Wasn't always the obvious indication of a dream it might sound like. Instead leading to a very confused dream wondering if reality always looked that way.