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Have you tried Google inbox? Just kidding, Zoho mail is descent, we switch to it a few years ago and it has steadily gotten better.


I have my custom domain's email in Zoho, and I'm pretty happy.

They have an Android app now, and the UI is good and improving (not yet Google-class, but very usable).

Zoho's CEO has been a Hacker News user for a long time, and he promised to keep the basic tier free:

https://news.ycombinator.com/user?id=sridharvembu


I really like the idea of 'thin design'. That would help with some of the usability issues of flat design but still keep things simple.


Design will always be a blend of form and function. With an optimal goal of creating a product that is aesthetically pleasing and easy to use.

I would error on the side of making something more useable than beautiful. If something is ugly, but still usable, it has value. If something looks good and is not usable, it doesn't have much value. Unless it's Art or something that is only meant to be looked upon.


I website should help someone accomplish a task.

Now that task could be range from buying a faucet to seeing when your favorite band is in town. The easier it is to accomplish the task, the better the website.


With flat design, sometimes it's really hard to know what you are suppose to click on. I enjoy its simplicity, but it does have some usability problems that come with it.

I think we went way overboard with it and the pendulum swung to far to the side of flat design. Hopefully we start moving away from super trendy flat design, much like we moved away from those crazy web 2.0 design styles.


flat design is trending because we have so many "designers" who can't design.


What do you think separates a "designer" from a designer?


I would say Consideration. I am a designer, and I work with lots of designers. Design is harder than it looks and even brilliant designers don't get it right 100% of the time, but I can see a clear difference between the types of designers whose work "looks right" and designers who have approached a brief with the aim of figuring out what "works right".

It's easier to be the former than the latter both in terms of skill and the politics of the client relationship, and that's why there are so many "designers" and so few designers.


Yes. A real designer isn't just a UI artist. Art is one skill among others. A real designer should also understand: UX, human behaviour and interaction, logic, visual language (architecture, shape, color, animation) and other skills...

Most designers don't get it right because they don't have these skills, they are only artists. And because of that they don't understand why a particular design is better than another or even what their own design expresses.

To do a real design, it asks you to do a ton of research and going back and forth between art and UX. Doing brain storming to implement old and new logic elements in a fashion way.

It's like the iOS 6 it was a big step forward because it was a design: simple, expressive, and functional. The guys who created it understood all of that. Then again, Apple followed the fashion trend more than the logic and did the iOS 7 design criticized even before it was out. The problem, among its specific fashion, was that the design was so flat it was destroying UI information. Plus visual problems: sometimes the color seems to mean something but you find one red button that isn't one, sometimes the shape, sometimes the animation...

Here is an example of what a designer should do to design a UI. http://blogs.msdn.com/b/visualstudio/archive/2013/06/27/desi...


How will this design look on a mobile device and other screen sizes?


There were lots of great articles in the the book Getting Real by 37Signals (now Basecamp). Here are two of my favorites.

What's Your Problem? https://gettingreal.37signals.com/ch02_Whats_Your_Problem.ph...

It Shouldn't be Chore. https://gettingreal.37signals.com/ch02_It_Shouldnt_be_a_Chor...


Thanks


The interfaces and designs from MetaLab are some of the best around. http://metalab.co/


I like the UI. Is there any chance of making a free world or free level I can try out before I sign up? I'm not sure if requiring an account generates more sign ups or scares people away. Looks like a cool product.


Thanks for the coupon. I've been wanting to learn how to take advantage of all the cool features sublime offers but I didn't know where to look. The original price was to much for me, but the coupon dropped the price enough for me to buy the book and videos.


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