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Too much speculation. Take the 18th amendment one. Maybe prohibition did have the desired effects, in addition to the undesirable side effects. The two are not mutually exclusive.


I know little about stocks, but I've heard China doesn't allow shorting stocks and many other "advanced" stock products/instruments. You can buy, sell and trade stocks, and nothing else. They also audit to ensure stocks are not oversold/traded (e.g.: selling stock you don’t own in the hopes you’ll obtain some in time to fulfil an order).

Maybe that's why they behave differently?


Go with WebView.

As you’re a solo dev, one of your most important resources is your mental capacity. Native platforms & their dev stacks are a world of their own.

Going with WebView allows you to spend your time on other things that matter more. It also helps you prototype quickly and get a feel for what works.

Later, after you have a better, more solid idea of what your game is, if performance is an issue, then you can convert parts of it (or all of it) to native.

(By the time your game is done, I suspect the mobile app dev landscape is going to be quite different than what it is now.)


Yeah everything you said resonates, thanks for your input.

Your last paragraph is interesting though, in what way do you think mobile dev is going to change?


Try Zed. Open-source (GPL+Apache), reliable, fast, not bloated at all, decently configurable, amazing remote-host support, Vim mode, AI stuff totally optional, extensions/lang-servers available for many languages, and... well overall I find it very neat and polished!

(I'm not associated with Zed, just a happy user looking to share the goodness.)


Or maybe Roblox is causing harm to children and nationalist governments are the fastest to both recognise and respond to the issue.

We can speculate all day, but we should try to analyse these sorts of things from a learning perspective. What can we learn from Russia, China, etc? How are they better?


I think you will mostly get "the west is the best" over here. And "look at those evil authoritarians over there"....Enjoy your "freedom" to participate in the culture wars digital serf...while the standard of living, personal autonomy, wealth, & health may be on the decline...of yours & your loved ones. At least we have many of each other to blame...while a few profit.

Well, the last couple sentences is me paraphrasing. But one thing that many in the West boast about is the ability to criticize the systems to improve said systems. Let's see if actions match the rhetoric.


Not banning a video game because it has some LGBT stuff in it, perhaps ?


They don’t need to hide behind a "think of the children" excuse to justify invading people’s privacy and rights. They already do that freely. But to be fair, they do actually think about the kids some times. Limiting screen time, banning certain games, and restricting social media are based policies for developing brains IMO.

In 20 years we'll look at a lot of things that are normalized today like we look at cigarettes now, in disbelief at how unhealthy it was.



Ha, interesting. Using Claude Code in Zed, I never encountered any of these defects.

I just open a Claude Code Thread, tell it what I want, bypass permissions (my remote is a container), and let it work. And it works wonderfully!

I guess the “integrated” part of IDE is pretty important.


Honestly, most of the problems I have with Claude Code are frontend problems, so this wouldn't surprise me. I wonder if it's possible to make an alternative CLI frontend to it.


Crystal is one I know of: https://github.com/stravu/crystal


This doesn't appear to be an alternate CLI frontend. Looks nice, though.


I did this and never looked back.

It’s called a “WebView app” and you can get a really good experience on all platforms using them. Just:

- don’t make any crazy decisions on your fundamental UI components, like breadcrumbs, select dropdowns, etc

- add a few platform-specific specialisations to those same components, to make them feel a bit more familiar, such as button styling, or using a self-simplifying back-stack on Android

- test to make sure your webview matches the native browser’s behaviour where it matters. For example, sliding up the view when the keyboard is opened on mobile, navigating back & forth with edge-swipes on iOS, etc

I also went the extra step and got service workers working, for a basic offline experience, and added a native auto network diagnostic tool that runs on app startup and checks “Can reach local network” “Can reach internet (1.1.1.1)” “Can resolve our app’s domain” etc etc, so users can share where it failed to get quicker support. But this is an app for small-to-medium businesses, not consumer-facing, and the HTML5 part is served from the server and cached. I haven’t thought much about what you might need to do additionally for a consumer app, or a local-first app.


I have never once experienced a WebView app that I would say had “a really good experience.”


It’s because if a webview app experience is good, you don’t notice it, you only notice if it’s bad.

A while ago saw a blog link on HN that explained how Apple uses it everywhere and we never notice it because they are done well. Of course I can’t find that link now, I summon the HN gods…


Maybe this https://blog.jim-nielsen.com/2022/inspecting-web-views-in-ma... and https://news.ycombinator.com/item?id=30648424?

On mobile the webview app experience is crap and it's immediately obvious that an app is not native. Simply nobody asks customers how they like it. The management assumes that as long as nobody complains and the users don't leave in droves, the experience must be impeccable.


It's often easy to tell, but my concern has shifted from "Why isn't this native? It's ugly/slow" to "Why isn't this a goddamn webpage? It can't justify neither its permissions nor its space".


from the comments:

> Definitely every one of these is sluggish at best on a very modern machine but they are also full of UI annoyances.


> It’s because if a webview app experience is good, you don’t notice it, you only notice if it’s bad.

Aside from Apple’s apps (which imo are noticeably worse than the old ones, but that’s beside the point), what are some good WebView apps on iOS right now?


Somebody scraped the play store and checked the framework, so a list for Android WebView apps, built with capacitor, is here: https://capgo.app/top_capacitor_app/ Maybe an equivalent is there on iOS for the same app...


lichess is really good. Thanks for the info, I'm not surprised to learn it's a webview app, but it is really good.

It doesn't look native but who even cares. I think when a UI sucks or is unintuitive or buggy then "it's not native" is a sort of catchall easy complaint. Native is a crutch. Sometimes it's a good crutch (accessibility etc). But that's more about developer efficiency and bare minimums of polish.


Sadly i couldn’t find a reliable way to do it on Apple Store, it’s pretty hard to download from the store outside of apple device. If anyone know how i can do it too


It might not be possible but others have scraped just the app store and matched based on Android meta data: https://people.ece.ubc.ca/amesbah/resources/papers/mobilesof...


Yes, Apple's apps are really really bad - including the app store. I am not even sure whether that app store can be considered a stand alone app or we should call it part of the OS.

A webview app is by design bad. Webviews were made for one thing - web views.


The app store is the only application that I am aware of that you can't find through spotlight search. You can search the app store directly from spotlight search, but it will never list the App Store as an app. Very annoying.


I just opened spotlight and typed “ap” and App Store came up as the first option.


Thanks for this comment. I was able to fix this issue, finally. Had to toggle the switch in setting> apps> App Store > search and restart my devices. :)

I thought it was some legal thing about App Store competition.


Is this what you mean? https://news.ycombinator.com/item?id=45250759

(In the context of "Apple has a private CSS property to add Liquid Glass effects to web content")


Yes, thank you!


> It stands to reason that Apple wouldn't have developed this feature [liquid glass css property] if they weren't using it. Where? We have no idea. But they must be using it somewhere. The fact that none of us have noticed exactly where suggests that we're interacting with webviews in our daily use of iOS without ever even realising it.

There's some jump from _a property exists_ to _it must be used_, but a massive one from _a property exists_ to _Apple uses it everywhere and we never notice it because they are done well_.


> Apple uses it everywhere and we never notice it because they are done well.

Done well as in: laggy, non-performant, break OS conventions and you can see elements load with the naked eye?

See App Store as an example: https://grumpy.website/post/0RsaxCu3P or Apple Arcade: https://grumpy.website/618 or...


The Arcade video, taking several seconds to load a few low resolution images, causes me pain.


It is immediately obvious when you are using a web view app, as it uses browser layout and non-native controls. And I have never found one to be as intuitive or nice an experience as native controls.


If Apple are using it for the AppStore - then I defo Italy do notice it. The AppStore runs so badly.

I would be interested in any links to Webview apps that run really well, I’ve never seen one that I’m aware of but so many that I am aware of and are bad!


Not really. The difference between high quality web app and native app is very noticeable.

And between average native and average web view - it is night and day.

99% of web apps in desktop browser are laggy. And on mobile it feels like crap.

Sure if you are an expert in top1% you can probably get it working really good. But this is true only for 1 in 100 if not less.


Apple’s app experience has also been going in the toilet for the last five-six years so there’s that. It’s like slowly boiling the frog.


Can you give examples of good webview apps on iOS?


A webview app can be good, but finding one is harder than finding russel's teapot :D


I've done it before on a personal project and I was pretty obsessed with user experience. For example, I changed the way buttons work (because they were natively links with Cordova, which trigger upon tap, not "finger lift", like native buttons). Also, implemented some gestures to e.g. switch between pages (tab-style navigation). While not really in line with system UI (wasn't my goal), I think usability is quite decent.

In case you're interested, the app is named "QuickÖV" - not relevant to anyone outside Switzerland, but just for trying it out: https://play.google.com/store/apps/details?id=com.billhillap...


I have experienced the opposite with Zed, which has its own bespoke UI framework - it behaved somewhat unexpectedly and didn't work exactly how I'm used to an UI to behave giving me this uncanny feeling.

This kinda shows you how much effort and experience goes into getting an UI framework right, and the long tail quirks (of which there are a zillion) matter for UX, and while I appreciate they took on the task of breaking away from the browser, it's understandable why someone wants to ship an app on time and budget goes with a web based solution.


Zed isn’t native either. As you said, it uses its own bespoke UI framework with custom widgets.


Sorry if that wasn't clear, that was the point I was trying to make - Zed's UI worked oddly for me in subtle ways that I can't really give an example of right now, but created a sense of discomfort that made me give up on it after a short while.


I use Voyager, a client for Lemmy, on a daily basis and it’s my favorite mobile (iPad) app. Voyager is the spiritual successor to the Apollo client for Reddit.

https://github.com/aeharding/voyager

The app uses Ionic’s Capacitor, which to my rudimentary understanding is the webview-based upgrade of Cordova. I’ve had far fewer issues with this app than the likes of Bluesky (react native) and Discord (I think also react native but not sure).

The webview approach seems to be the only way for a one-person team to feasible provide a cross-platform app with an app-store presence. Another promising alternative to Capacitor is Tauri Mobile which does essentially the same thing, but mobile doesn’t seem to be a high priority for them.


I installed this on Android, and unless iOS experience is massively different, this is not a good example:

- there's no touch feedback (ripple) on many of clickable components. Some that do have it look non-native, inconsistent and sometimes gets stuck

- the search bar on top app bar in `search` tab looks very non-native and non-standard (it's elevated on top of elevated app bar already)

- the lists look iOS-y, especially settings

- the settings list item has weird glitch where it loses background after touching (but not clicking)

- collapsing comments is pretty choppy (on a Samsung S25 so a pretty powerful phone)

- can't swipe down a bottom sheet (with post options/actions)

- it's just not android-y — the navigation is weird, the design is all over the place,

It's not unusable and it's a good tradeoff for a small team I guess. But this is nowhere near the experience a native app can provide, and has lots of small papercuts that would make for at least a slightly frustrating experience. It is a decent app don't get me wrong, but it's clearly not native


Like GP I haven't experienced many WebView based apps that are great so I had to give this a spin and I have to say it's actually pretty good! I would not have identified this as a WebView app if I didn't already know about it from this comment.


You are comparing web view apps to web view apps. “React Native” has muddied the waters here with intentional misuse of terminology. With React Native you still write a web view app - it just ahead of time compiles to run without the browser view on device. But it doesn’t use any native UI components, which is what “native app” used to mean.


I may have read your comment backwards but it seems rather wrong: react native DOES use native UI components, thats why it has “native” in its name. It’s also not compiled ahead of time per se, you still execute JS in the app (not in webview, yes) , but its mapped to native components


Thank you, it appears I was misinformed and/or conflating my knowledge of how flutter works. Mae culpa.

It does seem that many RN apps do React (not native) components when they need to do something custom, which may explain my sub-par, non-native experience with the RN apps I have used.


Even something “custom” is still a native component. The JSX you write eventually creates native views. Whether or not those views and components match the style and behavior of stock iOS or Android is a different story, and whether or not there are performance bottlenecks due to React Native’s bridge (now in theory no longer an issue because of a big architecture rewrite called Fabric) is another.


Obsidian. In android it's the best markdown editor.


Well you haven't used the cutting-edge latest breed. Try using Uber in a browser. There's many high-quality apps today where you honestly cannot tell that it's a website running in a browser. There are many many more but I can only think of Uber off the top of my head.


Do you use iOS by any chance? On android I've very noticed performance problems. Even in apps like Discord and Instagram. But Google maps and Duolingo are pretty bad at times for example. So it's not webviews that are the common denominator here


Gathering all the metaphors (I know) here for reference:

   - "All toupées look fake. I've never seen one that I couldn't tell was fake." [1]
   - All CGI in movies looks fake. It jumps out at me every time I see it."
   - All WebView apps suck. Every one I've seen has a bad obviously-web-derived UI.
re: that last one though -- I'd at least acknowledge that WebView apps are roughly at the end of the early-2000's era of CGI: not exactly "The Rock in The Scorpion King" bad, but generally not at the level of Avatar or Les Misérables.

1. https://news.ycombinator.com/item?id=45250878


I made a (hobby) project that utilized this strategy (Flutter + wrapped webview app), and it honestly seems like the way to go for my needs.


Using webviews on native platforms can look very appealing from a management perspective: a single codebase, simpler coordination, reduced UX overhead, and faster iteration cycles.

However, from the user's side, this approach often results in a buggy, inconsistent experience that lacks the responsiveness and smoothness of a true native app that elusive "snappy" feeling (i know, I hate that word too)

Companies usually choose this route because it's cheaper, but that same "cheap mentality" often seeps into the overall product quality. Corners get cut, bugs get ignored, and long-term maintenance becomes a mess.

From a developer's perspective, it's a nightmare You're essentially expected to deliver on three platforms doing the work of three people for the same $ In theory, any web developer could handle it. In practice, you need to understand all the native platforms just to maintain some basic, stable integrations even with frameworks like React Native.

The result? Maybe 20% of your time goes into actual feature development, 30% into testing, and the remaining 70% into fixing obscure, platform-specific bugs while working overtime under pressure from cost-driven management.

In my experience, developers will do almost anything to avoid dealing with the native parts of this kind of setup those tasks usually get dumped on whoever is most "familiar" with native, because it's such a pain to handle.

And let's not forget QA testing across these hybrid layers is an absolute nightmare as well.

In the end, my view is simple: If a company can't afford dedicated native teams, they probably shouldn't build a native app. (Of course, smaller apps with limited complexity should be fine)


This comments spot on. Coming from a guy that used to do mobile professionally as a one man show where the company had multiple apps and multiple stacks. I had the least pain from the ionic stack which I guess is a happy middle ground, but even then there's always some new app store requirement changes to adhere that's almost a full-time job in itself.


Works until you need complex native code for things like automatic image capture assisted by a bounding model.


There is no reason you can't do that via web. Image capture in a canvas gives you access to the raw image pixmap data.


Trust me, native camera access is extremely important if you need to directly control focus (for example). We have web and mobile apps that scan ID images and our ability to capture high quality images on mobile native devices is 5x better.

AVFoundation on iOS especially.


You can still have native views that appear over the WebView for certain tasks. I think you can also provide your own rendering context for <canvas> elements, so you could roll your own <video> element for showing the current camera view. Either way, you can still have full native camera control without having a 100% native app.


Yes not disagreeing there


Isn't there a high chance your app is going to be rejected from app stores because you use a web view? You can change your whole app completely upon approval.

Or you ship your HTML/JS and not just embed a URL?


It's mostly shipped with the web assets. But yes that would make it very difficult to get approved by Apple. Not by Google though


Not a problem if you’re deploying using MDM.


Do you use some framework for "WebView app" ? Like Tauri, etc ? Or is everything coded from scratch ?


I just rolled my own. I always find frameworks bring too many “weird errors” that waste my time trying to figure them out. Also, they’re just another thing that needs upgrading eventually, and they love to COMPLETELY change their APIs between each major version. (“FrungisFactory is deprecated! Try the new async-fibre-layout BloopisGrid now before we completely delete that thing that worked perfectly for you!”)

The platforms provide more than enough capability to build basic WebView apps with minimal effort, and usually the DX is good.


What is your app? Would love to try it out to get a feel for the experience.


How is a WebView app better than a webapp?


Native escape hatch, for when you need native capability. For example, my app uses the Zebra DataWedge API on Zebra Android devices.

Native experience for users, where the app appears in their app drawer/library. The app doesn’t disappear randomly like shortcuts do on iOS (maybe this is fixed now?).

Better DX for certain features, like notifications, storage, control of caching, local network device access, etc.


A WebView satisfies everyone who insists on using a native app for something that could have just been a website.

And it’s still usable as a website for everyone else on any platform.


Perhaps you mean PWAs and not WebView apps? WebView apps suck big-time.

At least now I know who the offending devs are.


WebSockets are the secret ingredient to amazing low- to medium-user-count software. If you practice using them enough and build a few abstractions over them, you can produce incredible “live” features that REST-designs struggle with.

Having used WebSockets a lot, I’ve realised that it’s not the simple fact that WebSockets are duplex or that it’s more efficient than using HTTP long-polling or SSEs or something else… No, the real benefit is that once you have a “socket” object in your hands, and this object lives beyond the normal “request->response” lifecycle, you realise that your users DESERVE a persistent presence on your server.

You start letting your route handlers run longer, so that you can send the result of an action, rather than telling the user to “refresh the page” with a 5-second refresh timer.

You start connecting events/pubsub messages to your users and forwarding relevant updates over the socket you already hold. (Trying to build a delta update system for polling is complicated enough that the developers of most bespoke business software I’ve seen do not go to the effort of building such things… But with WebSockets it’s easy, as you just subscribe before starting the initial DB query and send all broadcasted updates events for your set of objects on the fly.)

You start wanting to output the progress of a route handler to the user as it happens (“Fetching payroll details…”, “Fetching timesheets…”, “Correlating timesheets and clock in/out data…”, “Making payments…”).

Suddenly, as a developer, you can get live debug log output IN THE UI as it happens. This is amazing.

AND THEN YOU WANT TO CANCEL SOMETHING because you realise you accidentally put in the actual payroll system API key. And that gets you thinking… can I add a cancel button in the UI?

Yes, you can! Just make a ‘ctx.progress()’ method. When called, if the user has cancelled the current RPC, then throw a RPCCancelled error that’s caught by the route handling system. There’s an optional first argument for a progress message to the end user. Maybe add a “no-cancel” flag too for critical sections.

And then you think about live collaboration for a bit… that’s a fun rabbit hole to dive down. I usually just do “this is locked for editing” or check the per-document incrementing version number and say “someone else edited this before you started editing, your changes will be lost — please reload”. Figma cracked live collaboration, but it was very difficult based on what they’ve shared on their blog.

And then… one day… the big one hits… where you have a multistep process and you want Y/N confirmation from the user or some other kind of selection. The sockets are duplex! You can send a message BACK to the RPC client, and have it handled by the initiating code! You just need to make it so devs can add event listeners on the RPC call handle on the client! Then, your server-side route handler can just “await” a response! No need to break up the handler into multiple functions. No need to pack state into the DB for resumability. Just await (and make sure the Promise is rejected if the RPC is cancelled).

If you have a very complex UI page with live-updating pieces, and you want parts of it to be filterable or searchable… This is when you add “nested RPCs”. And if the parent RPC is cancelled (because the user closes that tab, or navigates away, or such) then that RPC and all of its children RPCs are cancelled. The server-side route handler is a function closure, that holds a bunch of state that can be used by any of the sub-RPC handlers (they can be added with ‘ctx.addSubMethod’ or such).

The end result is: while building out any feature of any “non-web-scale” app, you can easily add levels of polish that are simply too annoying to obtain when stuck in a REST point of view. Sure, it’s possible to do the same thing there, but you’ll get frustrated (and so development of such features will not be prioritised). Also, perf-wise, REST is good for “web scale” / high-user-counts, but you will hit weird latency issues if you try to use for live, duplex comms.

WebSockets (and soon HTTP3 transport API) are game-changing. I highly recommend trying some of these things.


Find someone to love you the way DecoPerson loves websockets.


Good stuff, but this has triggered my pet peeve! The title should be:

    How to Write in Cuneiform, the Oldest Known Writing System in the World
The added word being: KNOWN

You can argue that, "well, obviously!" but correctness and exactness are what makes science, history, journalism, etc good, and allowing incorrectness like this is a step backwards.

I read a history book when I was a teenager (can't remember which one, unfortunately), and the author wrote a preface that said something along the lines of "Everything in this book is based on the published information I could discover during my research period of April to September 1999. I have chosen to write in absolutes--stating many things as certain and clear--but in reality there is still much we do not know about this time period. No history author should say their writing is fact and any good historian will make it clear that their work is composed of assumptions layered on assumptions. Please read these works with this in mind."

If you don't have a preface like that, you should add "known" to your title/sentence! I will argue with someone all day over this! I will die on this hill!


Sure, but you could also endlessly add clarifying details to be more exact

How to Write in Cuneiform, the Oldest Known (by the author) Writing System on Earth, the third planet from the Sun in the Milky Way galaxy, as of 2025 as long as you're a human without a major disability that would prevent you from using these techniques or are at least a being with similar hands and arms also able to obtain the necessary materials and can read and comprehend modern English if you aren't too busy doing other things and expect to live long enough to complete the task

You often get nitpickers going after some small technically correct detail which may be true but no reasonable person in the intended audience would ever actually need to be told. No one reading the original title would assume that the author had omniscient knowledge of the whole human history of writing beyond present archaeological fact and this doesn't need to be pointed out.


> If you don't have a preface like that, you should add "known" to your title/sentence! I will argue with someone all day over this! I will die on this hill!

Of course, if you’re a fallibilist you believe that it’s always possible that you’re making a mistake. It seems unnecessary to always add “unless I am mistaken,” because that hedge always applies.


In principle I agree with you, but in practice people really seem to forget this basic premise of science and jump right to the “that’s how it is,” stage. So I think it’s helpful to continually remind ourselves that this enterprise is a skeptical one.


Exactly, knowing what we know about anthropology, it's extremely unlikely cuneiform was the oldest writing. What's more likely is that other human groups must have invented ways for storing information, but they didn't survive.


And it would seem safe to assume that cuneiform developed from something else


We have examples of cuneiform as it developed from pre-writing symbols, so that’s not necessarily the case.


Not necessarily. Logically, there must have been a first writing system (even if cuneiform wasn't it), so you can't show cuneiform wasn't the first on the basis of "something must have come before it".


What discoveries in anthropology make you think that cuneiform is unlikely to be the oldest?

Writing has only been invented independently a few times in history, so it seems reasonable that cuneiform could be the first.


Writing has been independently invented two to four times that we know of in the last five millennia. (Some scholars debate whether cuneiform, Egyptian hieroglyphs, and Chinese writing were all independently invented, with Mesoamerican writing being the other almost indisputably independent invention.) Anatomically modern humans date back at least 200,000 years and probably would be capable of inventing writing long before our known examples.

Why do we not see more writing in the archeological record? Maybe agrarian societies both motivate writing and are required to provide the free time to invent it? Or perhaps it was written on media that's subject to decay? If some society developed writing on tree bark 100,000 years ago, none of that is going to survive and we'd never know.


The Egyptian and the Sumerian culture were very strongly linked with near identical cultic symbols and building plans for temples up until 3100BC. Chinese writing came suddenly over 1000 years later (minus some shamanic symbols), connectable via the Anu seal (which of course is tentative and will be denied by Chinese nationalist)


> The Egyptian and the Sumerian culture were very strongly linked with near identical cultic symbols and building plans for temples up until 3100BC.

There was prehistoric (i.e. pre-writing) trade between Sumer and Egypt. Scholars have argued that the idea of writing based on the rebus principle—but not a specific writing system—may have been communicated one way or another through this trade contact.

Your claim that the cultures were "very strongly linked with near identical cultic symbols and building plans for temples" is a new one for me—and I volunteer at a museum of ancient near eastern archeology. The material culture of pre-Dynastic Egypt and Sumer are rather distinct from each other. And when we do get writing describing their religion, those are also rather distinct from each other.


You must have seen the facaded temples and these artifacts: https://github.com/pannous/hieros/wiki/susa-egypt.png ?


I'd settle for "earliest known", without an assumption that there was probably an older one.

Much like fossils, the vast majority of human writing is quickly lost to posterity. Paper, bark, and string decompose; clay and rock break; all writing materials can be repurposed for other writing (palimpsets) or other uses (reshaped to wall stones).

Still, given the paucity of known, independently invented writing systems... We may well know of all of them.


This is a good hill to die on. I’m a middle school teacher and explain this concept often to my class. I explain that what I say now is what we know, yet these ideas can and do change, so keep this in mind as you continue your education.


Good candidates would be the arc of Vinca, Cucuteni, Maykop down to Mesopotamia


Other than the usual suspects being Lemurian and Atlantis civilizations from which everyone and everything have descended from, what actual evidence do we have for and against earlier writing systems?

Petroglyphs are not a form of writing, and the Kush tablet along with a few others are considered to be precursors of the proto-writing – at best.

So I reached for my trusted Ouija board to ask whether writing predates Sumer. It spelled, with unsettling clarity: «Y E S . B U R I E D . D E E P». Then it paused. «N O T Y E T M E A N T T O B E R E A D». Mysterious? Yes. Confirming? Not quite.


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