There's not much leftover, as they are served in small little sauce-like plates. It's pretty frowned upon to ask for more banchan if you aren't going to finish it.
Early mukbang wasn't really about gluttonous binge eating. It was more just a way for people to eat in front of their computers with another person. It's changed a lot now, though.
when the paragraph about the asteroid named after him arrived right after detailing those 3 bold acts, I really thought it was about to say he dove into outer space and diverted a deadly asteroid from hitting the earth (and while doing so he caught an infection of St Bonbon's Itch, and was hospitalized for 13 days.)
I can understand this logic, but does every app generate enough revenue to sustain a developer full-time? I would think that some niche apps are able to bring in solid revenue for the amount of work put in.
I'm unsure how much time would go into general upkeep and management. Could some of the others suggestions here work, asking users to pay for future updates?
I'm in the same camp as most of these users. I have this problem while using Discord and a game on STEAM (Counter-Strike). The mic quality is degraded heavily and I would be more than happy to pay a one-time fee. But I do not like adding too many subscriptions, no matter the cost, especially for apps that I could see myself requiring no serious updates unless I upgraded my physical products.
I think the issue these days is that so many VC funded companies give away products for free to essentially capture the entire market so no non-VC funded can compete with that, or numerous "free" (ad supported) or in-app-purchases funded competition (the ad supported ones frequently being just direct clones of other peoples work) force the purchase price down below the actual development cost.
People now believe apps should be free, or cheap enough that they don't cover the actual costs for people who are doing the actual development costs.
I'm not sure what the real path forward for developers in this environment - if you charge the necessary amount you're undercut by separately funded products or ad supported apps, if you charge a "competitive" amount you can't live off it, if you have a subscription that supports ongoing dev people say "I only want to pay a single time".
None of this helped when you then have asshole game devs that sell games for $100+, but then throw in constant in app purchases and DLC for basic functionality that used to be part of the game.
When the VC money was sponsoring everything, everything's price has become free and today they are recouping their investment and people begin talking about "enshittification". Free(as on free beer) software was simply a predatory practice to shape the market in certain way and prepare it for exploitation.
I don't expect it to generate full time job level income, all I expect it not be a burden.
I used to make free apps, browser extensions and so on. Dropped everything because it becomes full time job and if its going to be a full time job I must be compensated accordingly.
I'm no longer a teenager and my time is no longer paid by my parents. It's possible to have other business models where the software is "free" but on this particular case I don't see how it can be. Transcribe all the user audio and share it with advertisers? Please no.
I completely agree that you must be compensated. I don't think anyone is telling you to share this for free, in fact, a lot of people are stating how they would be happy to pay for it.
It makes sense that a collection of apps, extensions, etc would become a full-time job that demanded full-time compensation. I think the disconnect people are having would be, how could a single app demand that?
Either way, it's your prerogative to do as you'd like with your app. I wish you the best of luck as it's a really neat sounding app.
I think whoever think that the price is not right should just not use it. Unfortunately the VC money that was flowing in last 20 years degenerated the expectation of everyone and once the investors begin recouping people begin talking abut "enshittification" but can't come around and pay for the services they use or not pay and not use.
This is not a VC funded project, this is something I made for myself and got the idea to put it on the AppStore.
I almost never pay attention to ads and have never purchased anything from ads.. until Instagram. The targeted ads on Instagram are unreal. They've shown me products from local creators/shop owners that there's no way I would have found otherwise.
I still get a lot of crappy ads and get bombarded with the same product I just purchased at times. But, it's by far the most customized/useful ad experience I've had.
I've heard many horrific stories and first-hand accounts where Tamil people were tortured, raped and had their entire families wiped out.
The Sri Lankan Government burned down the Jaffna Library in an attempt to erase Tamil history. They wiped out entire villages with bombs and forced generations to leave Sri Lanka forever.
The British were horrific but let's not ignore what the Sri Lankan Government did to its Tamil people.
LTTE committed war crimes. But, the Tamil people are not the LTTE. Sri Lankan government committed genocide. They bombed UN medical camps and safe zones setup by the Government.
I spent years playing an MMORPG called "Maplestory" where me and my online friends would just sit on virtual chairs and talk to each other.
There was something called the "Free Market" where there were no monsters to kill (so you couldn't die.) Guilds claimed different Free Market rooms as their "guild rooms" and people would just go AFK there. You'd always be able to find friends hanging out and talking in these rooms.
You could spend real-life money on their cash shop, which had cosmetics and small things like virtual chairs or couches to sit on.
You could even buy "friendship rings" that would display animations if the two of you were in close together.
I've been waiting for a single-player version of Maplestory to come out my entire life.
The overall art/gameplay style is lovely, there's not really a single-player offlin equivalent to the platformer-JRPG thing that I'm aware of.
I recently went back and tried to play it again almost a decade later with my partner (who had never played it) and it was not quite what I remembered.
Fantastic game back then though, as well as "Conquer Online" around the 2007-2009 era.
Conquer Online... ugh. I quit when some bug sent my market character to bot jail for no reason. Wish I'd have actually botted instead of wasting years on that game. My friend made a few bucks selling the rest of my characters, at least.
But yes, the leftover dishes are thrown away.