Hacker Newsnew | past | comments | ask | show | jobs | submit | Fr0styMatt88's commentslogin

I find the sound is a dead giveaway for most AI videos — the voices all sound like a low bitrate MP3.

Which will eventually get worked around and can easily be masked by just having a backing track.


that sounds like one of the worst heuristics I've ever heard, worse than "em-dash=ai" (em-dash equals ai to the illiterate class, who don't know what they are talking about on any subject and who also don't use em-dashes, but literate people do use em-dashes and also know what they are talking about. this is called the Dunning-Em-Dash Effect, where "dunning" refers to the payback of intellectual deficit whereas the illiterate think it's a name)

The em-dash=LLM thing is so crazy. For many years Microsoft Word has AUTOCORRECTED the typing of a single hyphen to the proper syntax for the context -- whether a hyphen, en-dash, or em-dash.

I would wager good money that the proliferation of em-dashes we see in LLM-generated text is due to the fact that there are so many correctly used em-dashes in publicly-available text, as auto-corrected by Word...


Which would matter but the entry box in no major browser do was this.

The HN text area does not insert em-dashes for you and never has. On my phone keyboard it's a very lot deliberate action to add one (symbol mode, long press hyphen, slide my finger over to em-dash).

The entire point is it's contextual - emdashes where no accomodations make them likely.


Is this—not an em-dash? On iOS I generated it by double tapping dash. I think there are more iOS users than AIs, although I could be wrong about that…

Yeah, I get that. And I'm not saying the author is wrong, just commenting on that one often-commented-upon phenomenon. If text is being input to the field by copy-paste (from another browser tab) anyway, who's to say it's not (hypothetically) being copied and pasted from the word processor in which it's being written?

The audio artifacts of an AI generated video are a far more reliable heuristic than the presence of a single character in a body of text.

For now. A year ago they weren't even Gen AI videos. Give it a few months...

Well, its probably lower false positive than en-dash but higher false negative, especially since AI generated video, even when it has audio, may not have AI generated audio. (Generation conditioned on a text prompt, starting image, and audio track is among the common modes for AI video generation.)

Thank you for saving me the time writing this. Nothing screams midwit like "Em-dash = AI". If AI detection was this easy, we wouldn't have the issues we have today.

Of note is theother terrible heuristic I've seen thrown around, where "emojis = AI", and now the "if you use not X, but Y = AI".

With the right context both are pretty good actually.

I think the emoji one is most pronounced in bullet point lists. AI loves to add an emoji to bullet points. I guess they got it from lists in hip GitHub projects.

The other one is not as strong but if the "not X but Y" is somewhat nonsensical or unnecessary this is very strong indicator it's AI.


>I guess they got it from lists in hip GitHub projects.

I see this way more often on GitHub now than I did before, though.


Similarly: "The indication for machine-generated text isn't symbolic. It's structural." I always liked this writing device, but I've seen people label it artificial.

Em-dashes are completely innocent. “Not X but Y” is some lame rhetorical device, I’m glad it is catching strays.

When I see emojis in code, especially log statements, it is 100% giveaway AI was involved. Worse, it is an indicator the developer was lazy and didn't even try to clean up the most basic slop.

No one uses em dashes

If nobody used em-dashes, they wouldn’t have featured heavily in the training set for LLMs. It is used somewhat rarely (so e people use it a lot, others not at all) in informal digital prose, but that’s not the same as being entirely unused generally.

Microsoft Word automatically converts dashes to em dashes as soon as you hit space at the end of the next word after the dash.

That's the only way I know how to get an em dash. That's how I create them. I sometimes have to re-write something to force the "dash space <word> space" sequence in order for Word to create it, and then I copy and paste the em dash into the thing I'm working on.

Option shift - in macOS (option - gives you an en dash).

Alt-0151 on the numpad in Windows.

Long-press on the hyphen on most Android keyboards.

Or open whenever "Character Map" application that usually comes with any desktop OS, and copy it from there.


Windows 10/11’s clipboard stack lets you pin selections into the clipboard, so — and a variety of other characters live in mine. And on iOS you just hold down -, of course.

You can Google search "em-dash" then copy/paste from the resulting page.

Ctrl+Shit+U + 2014 (em dash) or 2013 (en dash) in Linux. Former academic here, and I use the things all the time. You can find them all over my pre-LLM publications.

I do—all the time. Why not?

I also use en dashes when referring to number ranges, e.g., 1–9


I didn't know these fancy dashes existed until I read Knuth's first book on typesetting. So probably 1984. Since then I've used them whenever appropriate.

Except for Emily Dickenson, who is an outlier and should not be counted.

Seriously, she used dashes all the time. Here is a direct copy and paste of the first two stanzas of her poem "Because I count not stop for Death" from the first source I found, https://www.poetryfoundation.org/poems/47652/because-i-could...

  Because I could not stop for Death –
  He kindly stopped for me –
  The Carriage held but just Ourselves –
  And Immortality.

  We slowly drove – He knew no haste
  And I had put away
  My labor and my leisure too,
  For His Civility –
Her dashes have been rendered as en dashes in this particular case rather than em dashes, but unless you're a typography enthusiast you might not notice the difference (I certainly didn't and thought they were em dashes at first). I would bet if I hunted I would find some places where her poems have been transcribed with em dashes. (It's what I would have typed if I were transcribing them).

Here is an image of the original manuscript page:

https://www.edickinson.org/editions/1/image_sets/12174893

Dickinson's dashes tended to vary over time, and were not typeset during her lifetime (mostly). Also, mid-19th century usage was different—the em-dash was a relatively new thing.


When I type in English and needs an em dash, I simply switch to the Chinese IME.

Except for highly literate people, and people who care about typography.

Think about it— the robots didn’t invent the em-dash. They’re copying it from somewhere.


My impression of people that say they’re em dash users is that they’re laundering their dunning kruger through AI.

Tell me you never worked with LaTeX and an university style guide without telling me you never worked with LaTeX and an university style guide.

Approximately no one writes internet comments or even articles in LaTeX.

But many have built their writing habits about LaTeX typing, and a – or even an — are hardcoded into their text editors / operating systems, much like other correct diacritics and ligatures may be.

When you say assistive technology, what kind of things are you thinking about?

I don't have ADHD myself but I'm heavy into home automation and am just interested in it in general, since I think there's so much potential for smart tech to actually improve the lives of those with ADHD.

Some things that come to mind:

- Washing machine alerts you if you have accidentally done washing and forgotten to take it out.

- Household lights change colour consistently throughout the day to assist with time blindness; house goes into wind-down mode at night automatically at the same time. Music starts automatically when you should be getting up out of bed. Coffee machine starts brewing coffee (if that's your thing).

- Doomscrolling pits like Instagram and Tiktok are disabled except for very specific times of the day.

- Extremely low friction note taking (eg- smartwatch, recorder pin) that's instantly available, searchable and automatable.

- Airtags for finding misplaced items quickly.

Also goes without saying -- when you know one person with ADHD.... you know one person with ADHD. What works for any particular person is going to be mostly unique, or at least a unique combination of things.

Essentially, anything that a) puts cues in your environment to help steer you in the right direction and b) requires very little executive function to access.

Is that on the right track?


Yes, this makes sense, at least to me. But the issue is that this is a lot of stuff working together and not just another app.

Yep. I grew up in the era of ‘stranger danger’. We were explicitly taught as kids to fear strangers and socialising. We were taught “don’t be rude and butt in to conversations uninvited”, etc.

Still, something else is off. In the 90s, the Internet was a way to expand your social circle. So many friends made on IRC groups that moved into real life.

Nowadays yeah, commenting on Reddit and chatting to friends in message groups does feel like socialising, even though you might go two weeks without seeing anyone other than coworkers, cashiers (maybe) and Uber Eats delivery drivers.


Funnily enough the most annoying things on my system at the moment is RGB and keyboard/mouse customisation.

I haven’t found a tool that can access all the extra settings of my Logitech mouse, not my Logitech speakers.

OpenRGB is amazing but I’m stuck on a version that constantly crashes; this should be fixed in the recent versions but nixpkgs doesn’t seem to have it (last I checked).

On the other hand I did manage to get SteamVR somewhat working with ALVR on the Quest 3, but performance wasn’t great or consistent at all from what I remember (RTX 3070, Wayland KDE).


Have you tried running the windows RGB utility via Wine with HIDRAW enabled for the device?

Alternatively, given you’re running NixOS you can just override the `src` of the derivation with a newer version. This is part of the point of running NixOS: making small modifications to packages in the fly.


Good idea about HIDRAW — I’ll have to look into that, thanks!

I did try overriding the src for OpenRGB but as I’m on unstable, something else in the dependency chain must have broken as the post-install patches weren’t applying IIRC.

Wasn’t urgent but I’ll likely get back to it at some point.


I was annoyed recently because I replaced my GPU and I had to boot into Windows for the first time in months and install drivers just to turn off the RGB on the card because OpenRGB wouldn't find it.


Anticheat is one of those things where I probably sound really old, but man it’s just a game. If you hate cheating, don’t play on pub servers with randoms or find a group of people you can play with, like how real life works.

For competitive gaming, I think attested hardware & software actually is the right way to go. Don’t force kernel-level malware on everyone.


Yeah, that's hilariously impractical if you like these games.

> pub servers

Most of these popular competitive games probably don't even have community servers of any kind. Maybe some games like RTSes have custom matches, but they're not used much for the standard game mode, at least not for public lobbies.


Sorry but you're just old IMO :) PUBG or Arc Raiders have over 100 players in a game. Even Valorant or League have 10 players in a match. It's definitely not easy to find 9 friends to play the same game at the same time as you. And playing any of these games with a cheater can completely wreck the match. If the cheaters go unchecked, over time they start to dominate games where like 30% might be cheaters who can see through walls and insta headshot you and the entire multiplayer mode of the game is ruined. Even worse some cheaters are sneaky, they might have a wallhack or a map showing all players but use it cautiously and it can be quite hard to prove they're cheating but they build up a huge advantage nonetheless. Most of us are happy to have effective anti-cheat, and it's not forced upon us. I understand the tradeoff to having mostly cheater-free games is having to trust the game maker more and am fine with that. Riot for example is quite transparent about what their anti-cheat does, how it works and I don't consider it "malware" anymore than I consider a driver for my graphics card to be "malware" even if they do operate in kernel mode.


This was never an issue 20 years ago when we had 64 player servers, but the 64 player servers also generally had a few people online with referee access to kick/ban people at any given time. That seemed like it worked well to me.


Exactly 20 years ago I was both a competitive CS player and I also liked reverse engineering so I was somewhat interested in the cheating community and even programmed a custom injector and cheat for CS (it was surprisingly easy if you knew a bit about Windows APIs).

Cheats were a problem. Not even a nascent problem, but already established. Bad enough that VAC was released in 2002, Punkbuster in 2000...

In competitive gaming you cannot just find a stable friends group to play against: you need competition, and a diverse one. We somewhat palliated this by physically playing in LAN, but that still limits to a radius around you and it's cumbersome when you can just find an opponent online (we had manual matchmaking on IRC before modern matchmaking existed).

The problem is that cheating can be very subtle if done correctly. The difference between "that guy is better that me" and "that guy can see through walls" is pretty much undetectable through non-technical means if the cheater is not an idiot. This poisons the competitive scene.

Competitive gaming is huge. It was big back in the day but now it's a monster. Just check the largest categories on Twitch: LoL, TFT, WoW, CS, Valorant...


Competitive gaming cannot possibly be huge. Like literally it is impossible for 99% of gamers to be competitive in any meaningful sense (if you play a game with 1M players and are in the top 1%, congrats, there are 10,000 people who are better than you. You are still unremarkable). It never was huge; it was just a niche you were in. There's massively more people that are just playing the game too blow off steam.


"Competitive football cannot possibly be huge"

"Competitive tennis cannot possibly be huge"

"Competitive coding cannot possibly be huge"

People play competition sports. They except no, or minimal amounts of cheating. Your personal feelings about it don't matter. The kid that plays basketball with 12 years olds on saturday mornings has the right to not have to deal with cheaters, and it doesn't matter if he's in the top .0001% or a shitty player that cannot distinguish his hands from his ears.

Have a quick look at the ladder on Counter Strike, or Faceit, or ranked play on League of Legends/Valorant/Whatever: it's not a niche. These games requiring kernel AC no matter the type of play is another subject, but people play to compare themselves to other, massively.


The kid that plays basketball with 12 year olds on Saturday mornings has the right to just go use the court at the park without being strip searched and drug tested because it's just a game and he's there to have fun. He actually does not have some right to demand no one else cheat, or even that they use the court to specifically play with some established rules. If other people are there playing HORSE or "what time is it Mr Fox", that's fine.

People who get intensely serious about 12 year olds playing basketball because their kid will be in the NBA some day so everyone needs to take the game very seriously so their kid can practice have rightly always been mocked. The entire point is to have fun.

I've played in Friday night sports leagues where people were drinking during the tournaments (and sometimes that's the point, c.f. sloshball). There are absolutely tons of people that do not take even the "competitions" seriously, and even more that aren't even serious enough to join a league.

Video games being something people play at home, I'd probably be surprised if there weren't more people that regularly play any given esports title under the influence of marijuana or alcohol than there are those who take it as a serious thing[0].

On competitive coding, Advent of Code removed the global leaderboard exactly because "people took things too seriously, going way outside the spirit of the contest".

[0] A quick search turns up this poll in the competitive halo subreddit where 40% say they play high. I doubt that's a good sample, but I'm sure the true number is not insignificant: https://www.reddit.com/r/CompetitiveHalo/comments/10mvihq/we...


Congratulations on living in a country that doesn't take playing sports with integrity I guess. I've been playing handball, soccer, swimming, from age 8+ on, in a club. Every single saturday game was taken seriously by players. Yes, we fucked around on other games, but competition has always been on every player's mind. If you don't want the pressure of competition, you just tell the coach, and you're not put in for those games.

And no, it's not "parents who think their kid will be in the NBA", it's that children who register in a club want to play competitively. On a country of 70 million, we have about 5 million registered players in different sports, the majority of which take integrity to heart.

[0] A poll on a subreddit, on a dead game with absolutely zero serious competitive scene does not count as "serious research". Yes, players play shitfaced also. The vast majority do not queue for competitive games and just fuck around in normals. Whether that's on modern games with dedicated queues for comp play, or games with dedicated leagues like ETF2L, Faceit and others.


> in any meaningful sense

Who said anything about meaning? People being shit at the game invalidates that the game ruleset is competitive?


It invalidates the idea that we need to take it seriously and have locked down computers with remote attestation to play games. People who take games seriously are a very small niche. You are in a bubble if you think otherwise.

This is like saying we need to institute drug testing at all parks to play football. Cheating in sports is a problem that very few players are concerned with. Caring about who wins isn't even common. Most are just kicking a ball around with their mates.


People who even know what remote attestation is are an even smaller niche.


> You are in a bubble if you think otherwise.

Yeah I'm the one in a bubble because I think players that play competitive games expect competitive integrity, regardless of their skill level.


Those players can have their own solutions. They should recognize they are a tiny bubble and not insist the other 999,000 players need the same.

And they don't even need it all the time either. I did once participate in a CS:S tournament, so I guess I was "competitive", but half the time I was on gun game or ice world or surf maps. My friends and I played normal Warcraft 3 against each other, but otherwise I pretty much only played custom maps, which were apparently popular enough to spawn an entire new genre. I never ran into problems queueing for something like preschool wars or wintermaul. When we did queue for ladder sometimes it was like 10 minutes to find a match.

To your earlier point about e.g. Valorant: my mom invited me to play on weekends with her and my sister. I know my mom is 0% competitive. This was not some serious thing. I couldn't play with them because I'm not going to buy another computer just to run it. That's the absurdity here.


I have been watching this thread and you are triple downing on a point that you have no real experience with. Competitive e-sports is a real thing. There are e-sports arenas. (How are people even arguing this on HN?)

The International (a DOTA 2 competition) has like $40m in prizes. EWC in 2025 was $70m. 99.6 million people watched the League of Legends World Championship final. And we're not even talking about the millions of dollars of sponsorship involved.

That's great your mom isn't competitive in Valorant, but massively irrelevant. It's like me saying "I play flag football with friends, there is no competitive football."

Anti-cheat is important because this is how the best players are discovered, this is how they're recruited. If a game is 50%+ cheaters, the game will die... DOTA2 would cease to exist today as a big deal. Same with Valorant.

Aside from competitive gaming, GTA V online makes $1 BILLION in ARR. That would be $0 if the game was flooded with cheaters.

Now this isn't me defending kernel level anti-cheat, I think there are better ways to do it and some games do a great job here.

But man, calling GTA V online and competitive e-sports a "tiny bubble" is like calling the NFL a "tiny bubble".


I didn't say there's no competitive e-sports; I said basically no players are part of it, and that's true. The amount of money around a tournament is irrelevant to the fact that 99.99% of players do not participate in such tournaments.

Millions of people play American football casually vs a couple thousand in the NFL, and football isn't a very popular sport to actually play. We don't need to drug test everyone at the park. We don't need to require everyone to play with official league equipment. Again, >99.9% of football players are not in the NFL. The NFL is a tiny bubble in the world of people who play football.

And it's trivial for e-sports tournament organizations with millions of dollars in prizes to spend $50k on a set of standard, controlled computers to play on. Cheating shouldn't be a problem when money is on the line because the only time a player touches the machine is at the tournament. You use standard league equipment during league games. Otherwise who cares?

As far as I know, GTA V does have cheaters and has since the beginning, so it's apparently an example of how it doesn't matter.

Even so, no game ever is 50% cheaters, or anywhere near that. Even games like Gunz: The Duel where the netcode was so garbage that hits were decided on the computer of the person being shot still didn't have many cheaters. Probably less than 1% of players. The overwhelming majority are just having fun. Cheats are boring after like 5 minutes.


That's really the paradigm shift - communities were self-organizing and self-moderating before. Now game publishers want to control all aspects of the online experience so they can sell you content and skins, so that means matchmaking and it means they have to shoulder the moderation burden.


The barrier to entry has also dropped a lot and the market has broadened.

It's a bit like complaining that these days people just want to watch TV, instead of writing and performing their own plays.


> communities were self-organizing and self-moderating before

This led to legit players that were just good being banned by salty mods, or cheaters that were subtle enough to only gain a slight edge not being banned.


And now, you have false anticheat bans. If you get banned from a server you can just join another server. (or even start your own!) If you get falsely banned from the game by anti cheat your money was in some sense stolen.


It was still an issue enough that some developers made BattlEye for anti-cheat 20 years ago for Battlefield games. It's still one of the more popular anticheats today.

Other games did similarly. Quake 3 Arena added Punkbuster in a patch. Competitive 3rd party Starcraft 1 server ICCUP had an "anti-hack client" as a requirement.


Some real rose tinted glasses here.


> Most of us are happy to have effective anti-cheat

I could almost get on board with the idea of invasive kernel anti-cheat software if it actually was effective, but these games still have cheaters. So you get the worst of both worlds--you have to accept the security and portability problems as a condition for playing the game AND there are still cheaters!


It's kind of like when people say Google is getting worse and has too many spam results even while I suspect they're actually improving, but the volume and quality of spam has gone up 100x so it looks like they're doing worse. The question is what is the base rate of attempts to cheat and how many of those attempts does kernel anti-cheat prevent vs. conventional mechanisms. I don't have the answer, but my intuition is cheating is more accessible and viral in many ways now with professional level marketplaces and actors working to build and sell cheats. I also don't think the industry would dedicate so much effort into invasive anti-cheat which is difficult, risky and gets them negative PR unless they felt it truly necessary. Counter Strike a few years ago had huge, huge numbers of cheaters and the super popular games like that attract a lot of attention. But ultimately, this is a cat and mouse game like search & SEO, so you're right there are still cheaters and getting that number to 0 is probably impossible.


I wonder why the volume of spam has come up 100x. seems like maybe Ads are the only way to make Sense of it


Worst of both worlds? In theory this is accurate, in practice, it isn’t. The crux of why people are fine with it as far as I can identify is “but these games still have cheaters” - people aren’t looking for 0 cheaters so much as < X% are cheaters, keeping the odds low than any given match they are in has a cheater.


Valorant really is the only FPS where I was never once suspicious that someone may be hacking. I mean, I don’t play it and the anti-cheat is part of the reason, but it does absolutely work.


> I don't consider it "malware" anymore than I consider a driver for my graphics card to be "malware" even if they do operate in kernel mode.

the bloggers/journalists calling it malware is doing the conversation a disservice. The problem is only really the risk of bugs or problems with kernel level anti-cheat, which _could_ be exploited in the worst case, and in the best case, cause outages.

The classic example recently is the crowdstrike triggered outtage of computers worldwide due to kernel level antivirus/malware scanning. Anti-cheat could potentially have the exact same outcome (but perhaps smaller in scale as only gamers would have it).

If windows created a better framework, it is feasible that such errors are recoverable from and fixable without outages.


I'm not giving a small time software vendor proprietary access to my machine at that level. I honestly think that anyone who accepts it must be woefully uninformed about the risks involved.

I'm already salty about the binary blobs required by various pieces of firmware.


People just don't care. Even Stallman is okay with a microwave with closed-source firmware as long as it doesn't try to update its firmware.

For most people, a computer is just another appliance. They don't consider the security implications that this appliance can leak credit cards and such.


> People just don't care.

But I think they ought to. I also suspect that the current state of affairs is largely due to lack of understanding.

> as long as it doesn't try to update its firmware

I agree. But that isn't what we're talking about here. Things that can't update their firmware generally don't need you to upload a binary blob to them on startup.


Really good points about big games and your comparison to graphics card drivers is pretty convincing. Changed this old-timer’s mind a bit.


I play a lot of dota 2 and never really notice anything that is obvious cheat wise. IMO league would probably be fine to do valve level anti cheat, it's even a less twitchy of a game than dota.

FPSs can just say 'the console is the competitive ranked' machine, add mouse + keyboard support and call it a day. But in those games cheaters can really ruin things with aimbots, so maybe it is necessary for the ecosystem, I dunno.

Nobody plays RTSs competitively anymore and low-twitch MMOs need better data hiding for what they send clients so 'cheating' is not relevant.

We are at the point where camera + modded input devices are cheap and easy enough I dunno if anti-cheat matters anymore.


I think the problem comes when someone makes a cool, fun, silly little game that is otherwise great when played with randoms, and cheating just sorta spoils it.

Case in point from a few years back - Fall Guys. Silly fun, sloppy controls, a laugh. And then you get people literally flying around because they've installed a hack, so other players can't progress as they can't make the top X players in a round.

So to throw it back - it is just a game, it's so sad that a minority think winning is more important than just enjoying things, or think their own enjoyment is more important than everyone else's.

As an old-timer myself, we thought it was despicable when people replaced downloaded skins in QuakeWorld with all-fullbright versions in their local client, so they could get an advantage spotting other players... I suppose that does show us that multiplayer cheating is almost as old as internet gaming.


Usually the one with kernel anti-cheat is competitive one(GTA, BF, LOL).


You clearly don’t play competitive shooters and thus aren’t qualified to opine on the matter.

Competition vs other human beings is the entire point of that genre, and the intensity when you’re in the top .1% of the playerbase in Overwatch/Valorant/CSGO is really unmatched.


I see these “you had a different experience than me” comments around AI coding agents a lot and can concur; I’ll have a different experience with Copilot from day-to-day even, sometimes it’s great and other days I give up on using it at all it’s being so bad.

Makes me honestly wonder — will AGI just give us agents that get into bad moods and not want to work for the day because they’re tired or just don’t feel like it!


If part of the goal is to emulate a person's abilities, then surely that includes a person's ability to fuck things up.


I seem to remember that it was The X-Files that first pioneered the “every episode is a mini-movie” and it showed in the production at the time compared to other stuff.

Could be mis-remembering though, when I think about early anthologies like Twilight Zone or Freddy’s Nightmares.


Watching a good friend of mine struggle with this after diagnosis for a few years now and I feel this really captures the nuance and complexity of this struggle well. Stimulants are an incredible tool but also an incredibly imperfect one.


Wondering if any Aussies here know this.

I’ve heard that if you have a solar system and a battery system connected to the grid, if the grid goes out for whatever reason, your battery gets cut off as well. Meaning that it’s essentially useless as power backup.

Is this true? Can you really go fully off-grid in Australia?

I’ve heard this from rural people in Victoria, where they do experience blackouts and where an actual backup would be useful.


Many systems, especially older ones, are set up this way by default.

But you can get, for extra $$, a switch to disconnect you from the grid entirely when it's down and run from your own solar power / battery. People who live in cities with underground wires normally don't bother, but it's essential in the countryside (IMHO).

Note however that many people have only maybe 5kW or 8kW or something like that being added to grid power by their solar setup, so if there is no mains power then it doesn't take many 2kW appliances (microwave, kettle, clothes washer (when heating water), dish washer (ditto), hairdryer, vacuum cleaner) to overload it. Not to mention 3kW hot water heater or 3kW+ stove oven.

I have a 3600W off-grid system (Pecron E3600LFP) and I run pretty much all that stuff from it. I added up and I could try to turn on 14kW of stuff at the same time. But I don't, obviously.


It depends on the inverter. Older "grid-following" inverters would isolate themselves from the grid to avoid putting any current on the line when presumably in an outage it should be de-energised, as well as relying on the grid for reference frequency.

Modern hybrid & multi-mode inverters are capable of isolating themselves from the grid, generating their own reference frequency and managing connection and disconnection from the grid. However you might not get one of these types of inverters unless you specifically ask for "backup power" or similar.


I've had solar for ten years and just added a battery to it which _should_ keep the house running through a power failure for as long as the battery holds out.

This is yet to be tested, but it's very specifically setup to me able to.

There are some specific electronics required to continue operation when the grid is down, and with the explosion of popularity of home batteries, I think these options are also more common.


you heard wrong. What most electricity grids forbid is exporting power from your home to the grid when the grid is down. The claimed danger is that energised power lines will kill people working on the lines.

The reality is that the vast majority of home inverters (in an EV, battery or solar PV) is nowhere near powerful enough to energise even a single distribution transformer.

This is yet another example of electricity codes being unrealistically restrictive.

Generally, there's nothing stopping you from disconnecting your home from the grid during a power outage and running your own devices off a battery. Going fully off-grid depends on your local laws.


I’m not sure about that, I mean this is something that client-side prediction in games is doing all the time, so why wouldn’t a self-driving car do it?


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: