Neither China or the West handled the transition to industrial civilization well. A key difference is that most Chinese died due to incompetence on the part of their leaders, but in the west they mostly murdered one another on purpose.
Once again a Nazi is in charge of the western world's most advanced rocket program.
Do you have anything coherent to say in rebuttal to the substance of Hinton's arguments, or are you just out to do some baseless character assassination?
I was a film student in the 90s, I would watch a dozen films over a weekend. Now, if I want to sit through a film and give it my full attention I have to either go to a movie theatre or break the movie up into a series of bite-sized segments. If I want to get lost in a book I have to go camping somewhere away from any cell towers.
I don't think film students today are less interested in film. Their attention spans are shot.
A game, by the definition of a game, is just a set of rules. Nobody asks if chess, hockey, or Monopoly is art.
We don't conflate the game itself with it's art assets. You can play chess on a golden chess board using pieces inlaid with diamonds and rubies hand cut by Damien Hirst, and it's exactly the same game if you play it in the dirt using pieces fashioned from play-do by a 5 year old. A great chess match can be regarded as performance art, but the credit is to the players, not the inventor of the game.
The art assests themselves are inherently submissive to the game, so they themselves are not serious art. Like, if you have a great idea for a painting, or a piece of music, or a story, your first impulse isn't going to compromise it by formatting it to fit a set of game mechanics. You want it to stand on it's own.
Video games are far too derivative to be taken seriously as art. People saying that with a straight face are suffering some serious Dunning-Kruger. Video games at least ought to produce examples of great design, but even those examples are few and far between.
The games industry is an aesthetic wasteland, and like many genre ghettoes, it is bound by negative feedback loops between an uninformed consumers and uncaring producers.
Video game curation is broken, reviews can't be trusted, and decidated gamers are far too inured to eating shit for their opinions to mean much.
> Video games are far too derivative to be taken seriously as art
Even something like Europa Universalis IV? How is that derivative? I know of no other art form that will feed my fantasy of turning a no-name island in the Indian Ocean into a globe-spanning trading empire.
Here's a segment from a Live television broadcast special covering Ron Kauk and Jerry Moffat on their ascent of Yosemite's Lost Arrow Spire in 1982. John Long is the colour commentator. The full special was 12 hours long, and at one point it was all up on youtube, however not anymore it seems:
Once again a Nazi is in charge of the western world's most advanced rocket program.
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