Backwards. The incompetent Transmeta board picked a VP from NVIDIA to be the CEO and his first action was to kill the IBM contract and move to TSMC, and forced TSMC to use a new unqualified process. This left us without chips to sell for over a year and notebook venders were furious and never returned.
This is what killed Transmeta, not all the technical details.
The Dynamo project was the genesis of a similar effort at Sun Microsystems which was the genesis of Transmeta Corp (all founders came from Sun). The question remains if the original study was flawed or if the situation was just too different for our x86 workloads.
As I hate tapping on glass, mistyping non-stop, I’m always evaluating options. This is an awesome project and a great write up, but we want more! :) Please consider published a video so we might see it in action (also showing the build process would be appreciated).
Back then it was extremely rare for me to play anything more than a few minutes but Syndicate was fun, not too hard, and I remember finishing it. I was recently feature on a retro gaming YT channel which I suppose is why it’s here.
I haven’t tried it, but it claims to compress better than zstd which is a bold claim. The perf claims are meaningless without citing the exact benchmark platform details.
Completely false. The 4 KiB page size came from a machine with a total of 512 KiB (1962 Atlas, 3072B pages, 96k 48b words). It hasn’t scaled at all for inertia reasons and it has real and measurable costs. 64 KiB would have been the better choice IMO, but 16 is better than 4.
Hence the "minimum" part. The thread is literally about Android being compiled for 16KB pages, CPU support for larger pages has grown, easily up to 4MB for most consumer CPUs.
Going down _lower_ than 4KB is purely a waste of memory and performance.
Or some combination of the two. Obviously sounds expensive but 20 years ago this would have been fiction. I think it’s entirely likely that energy storage and production will continue to fall enough in price to make this realistic.
This is what killed Transmeta, not all the technical details.
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