I used to hate the grind, too. But, as somebody who's been out of work longer than he thought he would be and is starting to wonder how he's going to pay the rent, I long for a bit of the grind right now.
You know, I've been contemplating whether I should lose the pseudonyms and start using my real name for all of my online activity. This story has convinced me that it's something I need to do. That's such a crazy sequence of events that would have never happened if you had been playing under a pseudonym that's hard or impossible to connect back to your resume. All these years, I've been sabotaging my "luck surface area" with my stubborn insistence of online anonymity.
I spent serious money on a sound bar a while back. I used it twice, sent it back, and I've been using the BT headphones ever since. One of these days, I'm going to have company over and I won't know what to do. Make the walls vibrate, I guess.
> None of these techniques is relevant anymore given that all the hardware has Z buffers, obviating the need to explicitly order the polygons during the rendering process. But at the time (mid 90s) it was arguably the key problem 3D game developers needed to solve. (The other was camera control; for Crash Andy Gavin did that.)
In your opinion, What is the key problem 3d game developers need to solve in 2022?