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I used to hate the grind, too. But, as somebody who's been out of work longer than he thought he would be and is starting to wonder how he's going to pay the rent, I long for a bit of the grind right now.


You know, I've been contemplating whether I should lose the pseudonyms and start using my real name for all of my online activity. This story has convinced me that it's something I need to do. That's such a crazy sequence of events that would have never happened if you had been playing under a pseudonym that's hard or impossible to connect back to your resume. All these years, I've been sabotaging my "luck surface area" with my stubborn insistence of online anonymity.


> What will I gain?

The big bonus for me is I can create playlists and sort my music by beats per minute. Vital for creating workout or "evening chill" playlists.


Does anybody find work on that thread anymore? And by "anymore" I mean in the past year. Postings and activity seems to have dropped off.


1. Do cool things.

2. Tell people about them.

3. Stay away from any glowing screen unless I'm doing 1 or 2.


Simple but wise words. Good luck with achieving them!


E ink displays for the win


Not quite what I had in mind, but that's not a bad idea. E ink displays make for some cool projects.


True story!


> I feel like I’m taking crazy pills

You're not. If you look hard enough, long enough, you'll see this same pattern in every corner of programming. Round and round, never forward.


Funny you said that cus there’s another “look ma no framework!” Thread today.


With love we'll find a way, just give it time


I spent serious money on a sound bar a while back. I used it twice, sent it back, and I've been using the BT headphones ever since. One of these days, I'm going to have company over and I won't know what to do. Make the walls vibrate, I guess.


The LG C1 TV (and possibly any LG TV?) has a "Clear Voice" sound mode which make watching things using the TV speakers much better.


> None of these techniques is relevant anymore given that all the hardware has Z buffers, obviating the need to explicitly order the polygons during the rendering process. But at the time (mid 90s) it was arguably the key problem 3D game developers needed to solve. (The other was camera control; for Crash Andy Gavin did that.)

In your opinion, What is the key problem 3d game developers need to solve in 2022?


I honestly don’t know, but I’m guessing an expert 2022 3D game developer is around here somewhere. :)


> Only show code that is non-confidential.

Back in the day, it was normal to get your former boss to sign off on showing a piece of code in your next round of interviews.


I am self employed so I can sign off on anything.


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