I've never seen something as complex as a video game vibe coded that was actually well optimized. Especially when the person doing the prompting is not a software developer.
So I personally do care and I am someone, so the answer is not no one.
Vibe coding as we know it has only been a thing for the last 12-18 months. So by definition the vibe-coded games you have seen are the ones being rushed.
Your second paragraph does not follow, at all, from the first. These are completely orthogonal demands.
The gaming industry is absolutely overwhelmed with outrageously inefficient, garbage, crash-prone code. It has become the norm, and it has absolutely nothing to do with AI.
Like https://nee.lv/2021/02/28/How-I-cut-GTA-Online-loading-times.... That something so outrageously trash made it to a hundreds-of-million dollar game, cursing millions to 10+ minute waits, should shame everyone involved. It's actually completely normal in that industry. Trash code, thoughtless and lazily implemented, is the norm.
Most game studios would likely hugely improve their game, har har, if they leveraged AI a lot more.
But so many gamers want to buy GPUs and can’t because they are sold out or won’t because they are super price inflated. Wouldn’t the gaming market be larger if the products were actually available and at their actual MSRP?
Nvidia can't sell 10x the number of GPUs they sell. As much as the supply issues are discussed, it would likely take them a long time to just double the market. They could try to become the vendor of choice for the PS6/next xbox, but that's a big strategy shift for again maybe double the market, not 10x the market.
On the other hand right now the market doesn't seem to think that the >60bn of datacenter revenue is going away or even going to slow down _growing_ any time soon. Just adding 10% more revenue there is worth more than doubling their GPU business which they likely can't do.
I am not saying it would be anywhere near equal, just that it would be "bigger" than 4B if it wasn't so constrained.
>On the other hand right now the market doesn't seem to think that the >60bn of datacenter revenue is going away or even going to slow down _growing_ any time soon.
You are comparing it to other Apple laptops but you should be comparing with its competition at a $600 price point. The aluminum enclosure, touchpad, battery life, display, and performance are all best in class (or near enough) at this price point.
People miss that point. An entry level Windows laptop is an upper and complete garbage. You get the ick within seconds of using it. This thing will sell like crazy. No longer is Apple an expensive brand!
8/256, TouchID, Magsafe, USB3 all for $300-350 currently.
Or step up to a refurb M4 Air with 16/256 and all the bells and whistles for $759. The New M4 Air with 16/256 were $749 for 2 months over Nov/Dec everywhere.
No Magsafe on the M1. The USB ports are actually Thunderbolt 3 but the target customer does not care about that or even knows what Thunderbolt is. I think the main upgrade is the A18 Pro is about 50% faster in single core and matches the M1 in multicore. Which is going to make everything feel a lot snappier for the kind of tasks they're targeting. Plus I think the $100 upgrade to double the storage space and get Touch ID is actually going to be pretty popular.
VIPOUTLET which is Walmart liquidation, they have been going here solid for months, price went up slightly but its 340-350 for reburb or open box with coupon code.
The M4 does not have Apple’s groundbreaking memory integrity enforcement (MIE) whereas the CPU in this (the A18 Pro) does -- although it is possible that Apple decided against enabling it (to segment the market).
A refurb M1 air with 85% battery and in 'fair' condition goes for ~$400 these days - I have no idea how bad it would have to be for $300, but good luck. How many more years do you think that battery is going to realistically hold up?
The entry-level option however does constitute a forced bump in minimum-spend on the part of the customer of $100, even if in a spec-vs-spec comparison there is no bump. And you can argue this isn't great for an entry-level apple laptop mostly for casual users that don't need or are willing to pay for 512gb.
But the cheaper macbook is set to be announced tomorrow, probably filling some of the gap the M4->M5 left behind. So I think that probably neatly resolves it. Looks like it all makes sense.
People definitely do care. Nobody wants vibe-coded buggy slop code for their game.
They want well designed and optimized code that runs the game smoothly on reasonable hardware and without a bunch of bugs.
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