Hacker Newsnew | past | comments | ask | show | jobs | submit | Teifion's commentslogin

An anecdote which may be of interest. Speaking to Elixir and Erlang developers I found those who started with Erlang preferred its syntax while those who started with Elixir or didn't know either preferred the Elixir syntax.


I agree that either way, Elixir is mostly just a reskin.

I would have like it more, if they had reskinned it to look more like Haskell. But that's just my preference.


May I present, Beyond All Reason - https://www.beyondallreason.info/

Like OpenRA it's open source too.

Disclaimer, I'm one of the devs for it.


The website doesn't seem to like mobile devices much. The fade in for text and pictures happens way later than they're supposed to, so you end up having to scroll almost past the text part for both it and the image to appear, and then scroll up again to actually read it now that it's visible.

I miss the days when the text and images were just there without all the fade ins.


There was a small bug indeed, we have just fixed it, thanks for notifying us!


I've passed this on to our web-dev chap on our discord. Thanks for providing the feedback; I suspect mobile wasn't fully tested!


This is just my little personal feedback. BAR defensive turrets seem very underwhelming compared to TA. The laser towers and guardians felt big and mighty by just their animations and sounds. BAR defensive turrets feel like they are blowing bubbles by comparison.


I think that's intentional and is from a lot of PvP balance over the last 10 years of development (mostly from the games preceding BAR)


Hey! BAR sucks up an unreasonable amount of my free time. Good stuff!


We've had 3 people request temporary suspensions to allow them to focus on their studies this week. We see that as one heck of a compliment ;)


Thanks for your work!

What is the relation between BAR, Recoil and Spring?


Spring is an open source engine

Recoil is a rename/fork of Spring

BAR is a game using the Recoil engine (ZeroK is also a game using the Recoil engine)


BaR is probably the closest thing I found to the original TA. This is after playing everything from Supreme Commander, planetary annihilation ,Zero-K and few others I can't even remember the names anymore. Something just felt off about those games. But BaR somehow was able to recreate it the feel of the original TA.

Any plans to allow custom AI mods and units? (I haven't played it in a few months)


AI yes, very much so. In fact if you can get over the rather steep (for now) first step of getting them working I think we'd welcome AI submissions.

Units we want to and there's currently something called "tweakdefs" that gets you halfway there.


Thank-you! Now I need to find a Windows machine to play it on. :)


plays well on my ubuntu


Oy, the only thing missing is my youth...


What engine is it built on?


Recoil (previously called Spring) - https://github.com/beyond-all-reason/spring


Can you suggest some of these less positive reviewers please? I like to have a broad range of reviews before deciding and all the ones I normally look at came out today (though were not overwhelmingly positive in every area).


No, I don't have such list.

The source of the claim is from here (in Chinese) -

https://www.chiphell.com/thread-2445527-1-4.html

chiphell is the largest computer parts review site in China, and that nApoleon guy posting this two batches of review story is the owner of the site.

In a more recent thread, he confirmed again that his site has completed their own review and he had read it, yet they are not allowed to post it until tomorrow.

https://www.chiphell.com/thread-2446331-1-1.html

In a separate thread he posted today, he mentioned that based on their tests, the temp of the zen4 chip is always 95 degrees celsius - no matter whether you use a shitty cheap cooler or a fancy kick ass one.

https://www.chiphell.com/thread-2446302-1-1.html


Interesting but is delaying negative reviews works? It seems that GN posts review with temperature criticism today (see also thumbnail). https://www.youtube.com/watch?v=nRaJXZMOMPU


Not sure why the 95C thing is bad. If a chip has work to do and can control it's overclocking, why not have it stick to whatever safe temperature it wants?


Would be interesting to know if benchmarks run faster with a better cooler. It could be at the thermal limit in both cases, just at different clock speeds.


It will run faster with more cooling. We'll probably see some air vs. water benchmarks in the coming weeks.


I'm one of the devs for that, thanks for mentioning it!


This looks really similar to Zero-K (https://zero-k.info/), would you mind giving a quick list of key differentiators?


ZK deviates far further from Total Annihilation, while BAR is much more of a successor.

2 factions with tiered factories instead of the "flat" balancing, and instead of using the local energy grid for Overdrive you build Metal Makers that convert energy to metal for you.


I like Zero-K but the maps the game takes place on seem to be very small. (And the music is awful)

That said the enemy AI seems to have a bunch of neat tricks up its sleeve. And it feels like TA-in-3D.

Also, I wish the developers would spend some time making the UI feel a little more lively.


Been playing BAR for a few months now. So far I think its one of the best TA inspired games Ive come across. Great work! Any plans to allow third party unit mods or AI mods similar to TA?


Interseting - I had not heard of this one!


My biggest issue with the language. I make use of typespecs where possible but it's a far cry from anything enforced.


Commandline tools yes (though that's not it's strong point). Desktop GUIs could be done though I've not looked into it, if I were then I'd look at making a desktop Electron app and use something like Phoenix LiveView with that to create the GUI.

Games are a tricky one, it all depends on what you are doing with the game. I develop a middleware server for an RTS and for that it shines but it would not suit the gameplay side of things very well (you can of course still use it for anything!).

Repo for reference: https://github.com/beyond-all-reason/teiserver


As a sample size of 1 I can say I didn't have an issue finding an Elixir job and those I did speak to were keen to get an Elixir dev asap. For context I have a few years in Elixir and over 10 as a developer in general. Better yet, the jobs in question were remote only.



BAR supports Linux natively, I'm running it on Mint right now. We're hoping for a steam release "some time in the future".


You are able to play with multiple players controlling one team (Archon mode in SC2 I think). I've used it once or twice for coaching and it works pretty well.

In a team game you can gift units to allies so if one ally gets knocked out but the game isn't over then you'll often find them being given units to rebuild with.


Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: