I love how dense some older games were. I still like the original Victoria by Paradox Studios, though that might be because I never quite have the video card to play Victoria II.
I really like the concept, but I find the implementation disappointing.
I know it sounds dumb, but I think of myself as being a rather odd person, and not just like, collecting human skulls odd. It's hard to explain, but I don't feel that most people would get me, or like me once they got to know me. I'd love to find someone who's just like me (sometimes), so when I first clicked, I was a little excited, perhaps naively so. I was disappointed to find that it was just eight multiple-choice questions, many of which I had a hard time answering. There was no nuance.
Fortunately there are many people who have a generic like towards oddity.
There are also plenty of people that only care about a few things important to them, and don't care much about extra oddities.
If you care about the feelings of someone, and you like them, that goes a long way towards them liking you. If you are non-judgemental about the oddities of others, that helps a lot too.
I've never tried the questionnaires on dating sites, but it seems you'd get better results with paired questions. Ask person A what they're looking for in attribute X. Ask person B to describe themselves in attribute X. So someone that is emotionally submissive that likes a partner that is emotionally dominant gets matched with someone that is emotionally dominant that prefers a partner that is emotionally submissive.
Of course that assumes that the person even consciously knows what they want. I don't know how true that is.
I don't know about Jux but we have solid only-paid business model! We have very little overhead costs! My brother designs and I code... we live with our parents until this takes off that's our plan. We want it to grow naturally with word of mouth and will never pay for advertisement. All that said our plan is not bullet proof ;)
I've actually read corporate "mission statements" that don't even sound like English. Like, not just a few buzzwords, but near-complete gibberish in places. What possesses people to do this?
The goal is to write something that people can rally behind but that's at the same time not divisive. So it needs emotional impact without meaning, and thus we get corporate bullshit.
People are generally too nice to call out bullshit. When things don't make sense, you give others the benefit of the doubt and think "well, it must make sense to them" rather than "hey, what does that mean exactly?"
Anyone remember SimEarth? Loved that stuff.