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Yeah, you can't change topology using the normal sculpting tools. But using the Remesh tool you can subtract (Boolean-wise) one mesh from another, which essentially can be used to punch holes into a mesh.


> do you dynamically subdivide

Exactly.


Thanks. Considering doing something similar for our product and add sculpting, this is one of the issues that popped into my head when I was playing around with the idea.


I used the app.... my feedback...

- add ability to subtract shapes.

- add ability to draw 2d shape and rotate it

- add ability to indent whatever shape is (imagine a box, i press something, new outline of smaller rectangle appears on side of a box, i click, new box appears except it lets you subtract from original box. so i can go from 3d cube to empty box. sketch used to do something like that.

https://3dc.io/app/


I think the UI needs a bit of work, but you can already subtract shapes and also extrude 2D shapes. There is a draw tool in the bottom left menu. There is also a subtract button in the tools, it works by subtracting the selected shapes from the unselected ones.

Edit: Yeah, designed for mobile/tablets first. Pretty fun there.


I see draw feature too, pretty cool.. so last feature i was talking about i guess is called extrude... press/pull


oh regarding UI, fullscreen menus suck on desktop... but maybe it's great for tablets.


nice low key plug?


https://3dc.io/app/

i don't mind it, actually


Edit: I seem to be in a mood today, sorry for the rash response.


no i just made a snarky comment for no reason, even though i do the same thing



Nice. I once did something similar for parsing and generating binary files from a single specification: https://abau.org/hannah


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