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My understanding is that they use up a lot of water and electricity, driving costs up for local residents.

Datacenters are asking for tax breaks because they "contribute back to the local economy". In most cases however, the added jobs are mostly temporary (construction)

In short, they're asking residents to pay for some short-term jobs and long-term utility price increases. A bad deal if you ask me


Nice! Which screen is that? All of the screens I've found are widescreen and I'd like to do a similar project



Maybe it would be valuable to have an anonymous "onboarding" experience where people choose the genres they like or dislike, and then the people choosing the book can be informed a summary of the groups preferences.

Also an anonymous thumbs up/down after the book is read could help the group choose a better next book


Such a cool idea! I'm definitely going to explore this feature for the upcoming release.


This is a book club. People know each other and their preferences. Also, it would be rather clear if people liked the book or not. Those are functions better left to the conversation or at least, no sense in making them anonymous.

For online discussions, it might be convenient to have a shared board with questions about the book, maybe scoreboard to rate by aspects and do a final grate, but those are fancies, not essential for facilitating the discussion.


This is awesome. I've always wished someone made something like this for one of Casio's calculator watches


Still waiting for that credit-card sized general-purpose computer.

https://www.casio-intl.com/asia/en/calc/products/SL-760LC-BK...


Pi Zero is smaller than a credit card.


For the past 5 years, I've been running a board game accessory business out of my house: https://burgertokens.com

There's a surprising number of people who love to upgrade their board games! It's a great community.


I've gotten your deckboxes a few times. They work great, especially for games with factions with smaller decks that don't need a full Magic-sized deckbox.

Like I've got them for each character's deck in Bullet, and each team in Baseball Highlights 2045. I have a few for my KeyForge decks as well.


Might be worth looking into a Spirit Island offering. It's very component-heavy, and the community is passionate about customization!


A set of reversi pieces in your style would be nice.


Are you using a button press??

I am angry that I didn’t think of this.


No, I sell domed stickers that stick onto both sides of a penny. Though I also have a number of other products including deckboxes and specialty dice


Oh that's amazing, I'll need to keep you in mind.

I got a set probably a decade+ back of something that looks pretty similar - a guy who was just experimenting at his workplace worked up a small-batch production method. Can't recall what he called them though to search up. Two epoxy bulbs around a penny is an amazing token weight, and they stick to each other so you can make stacks up to 5 without much trouble.

I wound up with two generic sets (geometric shapes for ranked counters, with N points on the shape, plus a set that's good for +1, -1, and damage counters) and I've been using them ad-hoc for misc games on and off since.

Edit: remembered! it was https://www.kickstarter.com/projects/276266606/pennygems


Oooh, I see. That’s new.


If you play a lot, good accessories can make the game much faster to install, put away and transport.

I 3d print stuff for this reason for many games.


You’re popular on Reddit! I just wish you had Lord of the Rings LCG :)



Pretty cool, though I am a little disappointed there’s no Euro-style worker placement game where players compete to build the best gourmet burger restaurant!


Not really a Eurogame but Food Chain Magnate's theme is pretty close.

https://boardgamegeek.com/boardgame/175914/food-chain-magnat...


Why isn’t it a Euro? European designers, heavyweight econ mechanics, seems very abstract and not at all thematic.

Great find though! I’m interested in it!


I guess it's a bit more directly competitive than typical eurogames, but I could be wrong, I'm actually terrible at categorising things likr this!

But it's an excellent game, one of my all time favourites I'd say


Every euro I've ever played has been viciously competitive! Can't tell you how many arguments we'd get into over the wood pile in Agricola! All in good fun though!


Pinball doesn't have any internal systems that force you to lose like a claw machine or other arcade games would.


There are those holes that briefly hold your ball, and then something may or may not happen, like getting the ball back with extra kick, getting multiple balls, or having the ball launched on a precise trajectory that makes it fly exactly between your paddles. There is a decision point there, and the decision is made by a program (software or purely hardware). That program is a system that could force defeat.


Yeah... No... You are correct in that there are rules on whether you get an extra ball it a multi ball. But those rules are known and don't happen randomly. Yes there are occasionally a random event, but those are rare. As far as launching the ball, that is generally also a known factor. There are other variables in play, but none have to do with the game deciding to defeat you or not.


It may feel that way to you but that's 100% not true :)


I run an ecommerce business selling board games accessories. It's been way more successful than I thought it was going to end up being.

https://www.burgertokens.com


Love it! I looked into doing something similar years ago. I had also considered selling boxes/redesigned vacuum formed inserts since a lot of board games don't come with them, or they are minimally designed.


I would like to be able to filter out games with in app purchases. Or more specifically, in app purchases that impact gameplay.

I don't mind cosmetics but whenever someone spending money has an advantage, I don't want to touch that game.


Please keep in mind that games without gameplay-enhancing in app purchases want you addicted as much as possible.

The reason is that they profit with the ones that pay a lot, and those players only stay if there are many others that play too.

Then there are the ones that put advertising inside the games as an alternative way of making money. Same thing...

Games that have no in app purchases of any kind and no DLCs either are the best, because they have designed the game without profit being a factor in gameplay.


That does not make them different then any other online games. Trying to be addictive is current trend no matter what monetization model.

The only games that don't need to be addictive are single player one time payment games. And those are very limited in terms of who they attract.


You might enjoy this, IIRC it came up on HN a while ago: https://nobsgames.stavros.io/help/


Good site. Thanks for the link.


I do see your point, the problem is that most free-to-play games do have in-game purchases, and the impact on the gameplay is somewhat discussable since each game have their own mechanics that they keep changing it in each update...


I run an aftermarket board game accessory business.

https://burgertokens.com/

Last year, I shipped nearly 4000 packages. My customers love our products, and most of our growth comes from word of mouth.


That's an awesome idea, great work! I'm curious, any legal/copyright issues with making replacement products for existing IP?


There's a subreddit dedicated to this sort of thing, check it out:

https://www.reddit.com/r/IMGXXXX


also /r/deepintoyoutube.


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