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grocery bags are made from newly produced plastic (sametimes clean recycled ak highest grade, because food requirements). Garbage bags, on the other hand, are made from the lowest possible grade recycl, which can't be recycled.


and a few movies in gif. Let's see, och _only_ 270MB (via webarchive)


Ohgodwhy. Now I won't even click on the IA link because I don't want to be a burden for them.


why not? most formats have some headers and some kind of frames with data (additional headers)


try click on A for more info. In stable i get 100/100 (97/100 in beta, but with privacy.trackingprotection.enabled=true and privacy.resistFingerprinting)


what about sony mavica fd5 where images is saved on floppy 3'5


My earliest surviving digital photos were from this camera. Made a satisfying sound when it wrote to disk, too.


Mine too, I just posted one to the site, it shot them at 800x600 though :)


I still have one of those! It has a floppy drive but also supports the Memory Stick.


"industry agreed to it voluntarily" China before eu(~1-2y) forces usb chargers. and industry had choice, make special version for them or not.


multiplexed row/col is not problem here. By adding more components (1 normal diode per key) you can detect all pressed keys. Normal keyboard can detect even 4 keys (not all combination ofc) by clever design.


Yes, but that's usually limited to modifier keys. This app expects the user to use multi-letter key combos, which the keyboards usually don't support. I have several normal keyboards at home and none can deal with that.


check WavPack (32pcm, floats etc) but it's slower(not much) than flac, offering slighty beter compresion.


WavPack seems a bit too slow already. 3x slower decode compared to FLAC in this test https://stsaz.github.io/fmedia/audio-formats/


Wavpack on a modern CPU, from your own link, decodes at approx. 250x realtime. How fast is 'fast enough' if that isn't?


Projects with 100+ tracks are not uncommon. Sampler/rompler of a single virtual instrument can play 10+ sounds simultaneously. Playback of an orchestral score with virtual instruments can easily go over 250 simultaneous sounds, so just a real-time playback (without any additional processing) would already be a challenge.


In those contexts samples are loaded once and then kept in RAM.


No, actually only first few dozen KB of each sample are usually preloaded into RAM. The rest is streamed from a SSD. One library of an orchestral section can have 100+ GB of samples. You wouldn't fit all sections in 128GB of RAM.


I'm quite aware of the size of large libraries, I own a number of them.

Part of why I built my current machine with 64GB of ram


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