I’ve tried it in 2d to pretty good success. It’s a bit low on my list of items to add, partially because I have a hunch that calculating and projecting thousands of vectors is going to cost more compute than simply accepting coordinates and drawing lines.
Modern CPUs do billions of floating point operations per second. Calculating and projecting thousands of vectors is pocket change. On a GPU it’s even more laughably small.
Honestly I just smooshed a lot of different public sources of data together. There was a lot of fine tuning, and retracing my steps. No real magic. But happy to answer some questions.
Can you talk a bit about how you're getting the live position data for the planes, I'd love to play around with that stream myself. I do plotter art and I want to make some plotter drawings of flightpaths.
Try loading airspace on one of the default random airports & let me know if it still doesn’t work for you