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> I know I can write shaders in ShaderToy, but then I won't be able to upload custom 3D texture files or add simple user controls.

Maybe check out https://cables.gl


There is SoftMaker Office from Germany. Never used it though.

https://www.softmaker.com/en

https://en.m.wikipedia.org/wiki/SoftMaker_Office


I tested the free version, their Excel equivalent seems fine, although with some strange limitations in the free version (you can edit Tables in Excel documents, but not create new ones, as creating is a paid feature).


I tend to prefer OnlyOffice, if only because it's open-source (unlike SoftMaker), and has better compatibility with MS Office documents.


Maybe they should use a service outside the land of the free like codeberg.org


Codeberg is hosted in Germany, which is part of the World Intellectual Property Organization Treaty, meaning they have very similar laws to the DMCA. The EU itself has the Copyright Directive.

You may want to look at Codeberg’s Terms of Service again, particularly the subsection on allowed content and copyright:

https://codeberg.org/Codeberg/org/src/branch/main/TermsOfUse...


> which is part of the World Intellectual Property Organization Treaty

That is almost all of the world except micronesia, palau and south sudan


Some countries have better exemptions for fair-use even accounting for WIPOisms than others.


The Suyu project also has their own self-hosted Git server. Be interesting if development continues there and information is spread by word-of-mouth or similar.


"suyu, pronounced "sue-you" (wink wink) is the continuation of the world's most popular, open-source, Nintendo Switch emulator, yuzu."



Did you tour with them? We might have met, went to a few shows debugging some issues.


vvvv event in 2008:

https://www.flickr.com/groups/node08/pool

similar vibe.


Great festival, so many great people.


It's a visual programming environment for .net (the current stable version is based on .net6 while newer previews use .net8). Visual in the sense that programs are represented as node graphs.[1] You can basically do what ever you could with C#. Using the VL.Fuse[2] library you can also visually program on the GPU. If stuff is missing you can reference just about any nuget package or add functionality using C# (CPU) [3] or HLSL (GPU)[4].

[1]https://en.wikipedia.org/wiki/Node_graph_architecture

[2]https://github.com/TheFuseLab/VL.Fuse

[3]https://thegraybook.vvvv.org/reference/extending/overview.ht...

[4]https://thegraybook.vvvv.org/reference/libraries/3d/shaders....


That's a way better explanation.


One more: Vvvv gamma 5.0 – a visual programming environment for .Net - https://news.ycombinator.com/item?id=35633832 - April 2023


(The convention is to only list the threads with comments - otherwise users click on the link, find none there, and get cranky)


ok. will keep that in mind.


I mentioned this aleady further down but check out: https://visualprogramming.net

It does a better job at explaining things.


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