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I think this ship has sailed.

which one?

If you let it, Claude Code will write a comment for almost every single line of code.


    # Assign value of x to y
    y = x


Even if you try to get them to not, they will still overcomment the code. Or at least overcomment it from the perspective of a human. From the perspective of the LLM, I suspect the comments are necessary for it to be able to get the code output correct.


It's also a discoverability tool. If the code has good docstrings and decent naming for functions/variables it's a lot easier for the LLM to find the correct places to edit.


So we're getting a new console just to play AI-upscaled PS4 and PS5 "remasters"... and I suspect it’ll probably come without any support for physical media. The PS5 will be my last console. There's no point anymore.


Apple wants to make sure they get a 30% cut if you spend money on anything within their ecosystem — that's all they really care about.

There are several reports of people having their entire accounts banned, effectively losing access to everything they paid for. And it's basically impossible to get your account back.


12 people, actually. And it's down from 20 individual testers requirement from when they introduced this policy last year.


Wouldn't this just waste your own bandwidth/resources?


IrfanView was able to load it in about 8 seconds (Ryzen 7 5800x) using 2.8GB of RAM, but zooming/panning is quite slow (~500ms per action)


IrfanView on my PC is very fast. Zoomed to 100% I can pan around no problem. Is it using CPU or GPU? I've got an 11900K CPU and RTX 3090.


There's fast and slow resample viewing options in Irfanview, he may have slow turned on for higher quality.


Those aren't competitors of Spotify/Netflix; they're alternatives for people who are willing to tolerate small inconveniences to have full control over their library.

Of course it's not as easy as signing up for Spotify/Netflix, but setting them up is easier than ever (even easier for tech people).


Yup, the key word for me is control. And over time, considering the continual loss of control, more people will adopt self hosting, and things will get better and easier. For now, i only recommend it to hobbyists or people with free time and money. It does take quite a while to get it all running smoothly.


Cheaper too.


To me, it starts to feel like work when I have to rebuild large parts of my factory because I didn't leave enough space to expand. This process feels exactly like having to refactor a bad codebase (where you feel the urge to just start from scratch).

If you plan your build properly, you can avoid this, but it takes a few runs to learn the best strategies.


Factorio makes me realize that I don’t really like solving problems for the sake of solving problems (or optimization, for that matter). I like solving them for a tangible reason or because I I’m making someone’s life better.

Problem solving and optimizing in Factorio is different than a grind in some game like Diablo. That sort of grind uses a completely different part of your brain (movement and in-the-moment decision making), and I find that I need that kind of change after a week of real-life problem solving.

I imagine people who gravitate to Factorio are probably better problem solvers and optimizers than me because that’s what they truly enjoy for its own sake.


You actually don't have to rebuild anything in Factorio. That's your personal decision.


I mean, theoretically...


I think the new expansion helps a lot with the rebuild issue, since you're expected to have have many different bases on different planets instead of just one big base.


Once you buy a game on Steam, you don't need to pay any kind of subscription to play it. The vast majority of games sold there are, in fact, one-time purchases. The games stay in your library even if the developer/publisher decides to delist them.

There are games like MMOs that do require a subscription, but that has nothing to do with Steam itself.


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