there's a very big difference between trying to become profitable and making a change that forces every 3rd party app to shutdown within 30 days because of an asinine price hike on their API
The transparency has been horseshit from spez and the other admin. As it's been pointed out, when Apple bought Dark Sky, 30 months were given to anyone using the API to adjust to the new landscape. These 3rd party apps that have been around longer than Reddit's app were given 30 days. And that doesn't even take into account the finger-pointing and immature behavior Spez threw at Christian (the Apollo app-maker)
I just recently built my first PC and the amount of games available to play was pretty overwhelming
It's also really hard to know which genres you like when you basically start from scratch. After about 1.5 years, I can't get enough of the narrative-driven games.
I'm thinking I need to try out some more roguelikes for trial and error. I have 50m logged into Hades and it's pretty good, but idk really doesn't seem like my thing. But at first I thought I wouldn't love platformers at all, then I played the first Ori and finished it, now have 9 hours in Hollow knight and just started Celeste.
It's been a fun journey, gonna look into the reccs posted here and see if roguelike is my thing
I 100% want iTunes. I like to listen to live music and Streaming services are pretty shit at archiving concerts.
Also, on my work laptop, I used to be able to connect my iphone through USB and use iTunes to play my music without having to sync or have the physical WAV on my machine
Now with the new Music app, I can't browse my music. I just recently had to upgrade to Catalina so maybe i'm missing something but i'm pretty pissed at that change
How does that work? From what I’ve heard, gas stations don’t get anywhere near 50 cents of profit per gallon. Even with massive scale and logistics I would be surprised that they can pull that off.
In my area Costco gas is usually the cheapest, but it's not always the cheapest by amounts like 50 cents. Its usually more on the order of 20 cents cheaper. The next cheapest stations share some similarities with Costco though -- they all tend to be unbranded gas stations. These don't usually have the agreements that branded stations have, where they have to buy a certain % of their supply from the brands refineries. So Costco tends to be buying the cheapest gas available at the time, has no brand-name overhead, and on top of that, purposely keeps their profit low to get more people joining. Another thing that Costco does, not just with gas but with everything, is they only accept their partnered credit cards. Their merchant fees are likely much lower, and as Costco does, they just pass that onto you.
So Costco is paying less, and keeping less (if any) profit. The net result is that their gas is appreciably cheaper.
That is my question, too. After Doordash said they were giving 100% of the tips to the drivers, I started tipping high at the order thinking that the drivers were getting X for the delivery and then 100% of what I tipped. Based on this sample it appears I have been hoodwinked by Doordash and it irritates me.
If I tip only cash, does my order sit and sit and sit?
It may sit for a while. We can't see notes before accepting it, unless you're willing to gamble on penalizing yourself with their 'Completion Rating' by accepting to read notes then 'reassigning' if there's no guarantee of higher pay. The 'Completion Rating' affects your ability to either schedule at 3pm, 6 days in advance or be a 'Top Dasher' that allows you to go on the clock any time you want. In smaller markets like mine, if I can't schedule at 3pm or be 'Top Dasher', I'm shit out of luck.
I personally don't accept any offer below about $8 total. On average I see Doordash pay $3 'Base Pay.' I'm just not willing to gamble because there are a ton of people who are more than happy to not tip either out of ignorance or willfully being a cheap ass.
What should I do if I want to maximize what the driver receives? My typical tip was to ensure the driver was receiving at least 25% of my order or $15, whichever is higher. Our orders are typically in the $50-$100 range since we use it primarily for dinner.
Tip $5.50(long story, they hide almost any amount over $8.50) before delivery then either tip cash or adjust the tip after. I only say adjust after because DD will usually low ball us with less of a base pay($2 instead of $3) if the tip is higher. Cash is obviously better since it's not reported on our 1099.
The Emacs way of solving a workflow problem is instructing Emacs how to solve it for you. For instance, you mention:
1. Copy the line the cursor (point) is on;
2. Insert the copied line below/above point;
3. Commenting out the line you copied;
By the sound of things you do 1 and 2 with a command in Vim and the 3rd option with another command. In Emacs, I would simply program a function to do all 3 and bind it to a key.
The point is that "duplicating a line" is a very fundamental building block to other operations, and it should be supported natively. For instance, lets say you have to do several different function calls with only minor differences, you might write it out once and then duplicate a few times, then go in and edit them.
"Writing a function for the full change" is simply not a tenable thing to do. "Duplicate a line" is fundamental in the same way that "go to start of line" or "indent this line one more tabstop" is.
As someone who has spent years using both Emacs in "Emacs mode", and vim/evil-mode, there's no question to me that the modal vim-style editing is superior to Emacs's. That's not to say that "Emacs mode" is bad: it's far superior to most editing styles. Just not evil/vim :)
Don't get me wrong: I adore Emacs, and I use it for hours and hours every day. But if it weren't for evil-mode, I would go back to Vim in a heartbeat.
> "Writing a function for the full change" is simply not a tenable thing to do. "Duplicate a line" is fundamental in the same way that "go to start of line" or "indent this line one more tabstop" is.
So write a function for "duplicate line" and use it from now on. It's very easy to do. Just as it's easy to write function for a full edit.
A general algorithm to get one started:
1) Execute the edit you want to reuse.
2) Press C-h l, or M-x view-lossage, to see all the keypresses you made recently, along with elisp commands they executed.
3) You now know all the operations you did. Most of the time, you can recreate the edit by just wrapping them in parens, and then wrapping the whole block with (progn).
4) You're now ready to turn it into a function. Read up on 'defun and 'interactive forms. For best results, check out the documentation for each command you used during edit, via C-h f - some commands are meant for direct usage, and have a (faster, better) variant meant for use from within code; this is usually documented.
5) Tweak your function to make it more general along the dimensions you need, bind it to a key, and now you've just implemented what elsewhere would take a large plugin.
Also, it reads straight from command-history variable (another thing I didn't know about). You can preview and browse it via C-h v command-history. Or, write your own elisp operating on it (perhaps interactively, by IELM - the elisp REPL).
I say that as a Vim user that duplicates lines constantly. Vim definitely changes your coding patterns; for better or worse because it can be soo frictionless.
The transparency has been horseshit from spez and the other admin. As it's been pointed out, when Apple bought Dark Sky, 30 months were given to anyone using the API to adjust to the new landscape. These 3rd party apps that have been around longer than Reddit's app were given 30 days. And that doesn't even take into account the finger-pointing and immature behavior Spez threw at Christian (the Apollo app-maker)