The gamecube is 20 years old though and ever since then they've had the weakest hardware. I remember buying a Wii the month it released and being pretty disappointed at how bad the graphics looked.
The Switch's mobile chipset was basically as bleeding edge as you could buy at the time. But it was a mobile chipset, so couldn't compete with a PS4 or Xbox.
The main problem is that even if it was cutting edge at the time, they can't or won't upgrade it. Of course iPads, which do upgrade their SoC every year, aren't as good at playing games.
I really cant understand why people want to spend 8 hours a day with a VR headset on. I have a Rift S and after a couple of hours I cant wait to take it off, I'm sure as hell not going to wear one all day just for my job no matter how good the software is.
We don't, not with our current headsets, but also Rift S has been discontinued for awhile and the new Meta Quest Pro headset is significantly more comfortable and capable than Quest 2 and far better than the Rift S.
Within a few years, very comfortable lightweight goggles or glasses will have capabilities that can replace phone and PC interfaces.
Your comment is the equivalent of someone who bought an early airplane and based on that decides that commercial jets are impractical for long flights. Or someone who saw the early CRTs and decided that since they preferred reading paper teletype output that computer monitors would never be usable.
I have yet to see any proof that the glasses style of VR is anywhere near being feasible. I have been an adopter of VR since 2014 when I bought the rift DK2 and the form factor is still practically the same, despite the costs being a lot higher for these new models.
I don't think your analogies work at all. I think VR is great for games, which is what occulus originally marketed it for, it's only since Facebook bought them that the direction has totally changed.
While it doesn't have a ton of power, the Vive Flow[0] seems like a great form factor. A few more years of miniaturization and advancements, you will probably see some much more capable VR headsets in a more glasses-like form. They weigh 1/4 that of the Quest Pro.
Meta Quest Pro form factor is a very significant decrease. Multiple AR/VR glasses such as Leap 2 and Spectacles work great, they just need a wider field of view.
I'm happy spending all day with sunglasses on. Before too long, this'll not be much different an experience.
Already Lenovo and others have pretty lightweight glasses that provide a basic (1080p or similar) screen, the Quest Pro looks like a definite step forward from prior VR headsets, Magic Leap and HoloLens are on their second iterations, micro-OLEDs are coming, Apple is working on something, etc…
If you see the direction travel then I'd think you may at least admit that your Rift S experience (which is long in the tooth even prior to the Quest Pro announcement) is no useful guide to what the VR/AR future people are excited about will actualy be like.
I think if we change our assumptions of a headset from what it is today to where it could get to - something like eating glasses every day (seems like a long way away) then this sounds very plausible to me. It’s a race to work out how convenient we can make these headsets.
That's just not true, GoG offer a 30 day refund even if you played the game with no maximum time, Xbox say you get a refund if you haven't "accumulated a significant amount of play time", Epic offer a under 2 hour refund and Origin seem to have a similar stance.
Looks to me like 2 hours play time is a industry standard and Steam aren't doing anything special.
These windows appeared after Steam pioneered them and most of them require contacting support which can literally take hours if you're not from US (if you can even get it).
Haven't tried with GoG though, never needed it there.
And as another person (and if my own memory serves) mentioned, Steam's move was nearly entirely driven by pending lawsuits.
Don't get me wrong, I primarily use Steam and support them because they're the only company really caring about Linux, but I don't think they can be given the credit for pioneering the current refund landscape.
They only added the refund policy because they were breaking consumer rights in some counties and they even got fined by Australia for it. It's funny that people think they did it out of care for the customer.
Seems to me like adoption has gone backwards in some regards. Look at companies like Steam which at one point were accepting bitcoin but then pulled the plug on it. I also don't know anyone that owns crypto for any reason other than as an investment.
Why not just police what servers your kids join and choose ones that are kid friendly? I don't see why those of us that have been playing Minecraft since before your kids were even born should be forced into the same restrictions as kids.