I have been using PlexServer and PlexAmp apps lately and I'm quite happy. Nothing like listening to your CD collection on the go with the streaming quality you get to decide. The best bit for me is that the server side can run on a low powered SBC, and a large sdcard.
we could start by banning digital profiling and personalized ads entirely. the remaining ads could work with a pull model, and not this endless push model it's currently in. if I am in need of a service or goods, I should initiate the intake of ads, not the other way around.
I had a bit of a failed transition while hoping for a fast one. I gave the app image for Macos a try. the available binaries are for Intel only, and 120Hz scrolling isn't working despite matching the final Firefox version to the point. I can't tell what else is missed out from Firefox. I didn't have much luck with the Homebrew version either. It doesn't run at all.
I don’t know what 120hz scrolling is but it runs fine on intel Monterey default settings plus privacy badger. I wish privacy badger would work in Kagi's Orion.
Rx 9070 seems perfect for compact builds on a power budget but I can't see a single two-slot, two-fan card from partners so far. They all look like massive, three slot cards.
Pieces like this remind me that even professors need to sell what they do, like saying "Humans cannot really understand them." in this case. Never have we ever had more simulation tools and compute power like we have today and we can't understand how these chips really work?
I think this is an example of mystifying-for-marketing as used in academia, like portraying this research as some breakthrough at a level that exceeds human understanding. IMHO practitioners of science should be expected to do better than this.
It's not necessarily the professor really saying that. Journalists (and university press offices) like to have such lines in pop science articles, and how it goes is that there's an interview from which the writer "interprets" some quotes. These are typically sent to the interviewee to check, but many don't bother to push back so much of it's not egregiously bad.
Recently I was reading about blind people’s experience of Netflix having been poor (no audio descriptions) for years and years and the media never picking it up despite organized groups begging them to do so…until Daredevil was released and outrageous headlines like “blind people can’t enjoy a show about a blind superhero” became possible.
And of course, Netflix released audio descriptions post haste once the headlines hit…turns out it was trivial all along.
The moral of the story is, if you want it in the press, make it outrageous first.
Having worked on graphics programming for more than a decade, I still didn't pick on that when I played the game. Considering the overall visual language of the game, I'd say it's 100 hours well spent.
Could have easily published this at SIGGRAPH under temporal coherence for non-photorealistic rendering.
I definitely noticed the dithering stability as I was panning around the scenes but would have never guessed that so much had gone into making it so; I’ll appreciate it a lot more now, having ingested this writeup.
I've had a similar experience a few years ago. At the time, enthusiast Ryzen CPUs had just started outperforming Xeons that Dell and others were exclusively pushing. A sub thousand box edging out a ten thousand dollar workstation wasn't enough to move the needle until Threadripper workstations started to show up. Even then I wasn't able to push our IT to consider AMD as a serious replacement. Maybe that's partially why we still see ten Intel options for every AMD one.
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