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Complete yet succinct explanation — bravo and i might steal this way of explaining it!


> this type of AI is not getting us any closer to that.

That is not obvious at all.


That last example is such a mic drop. I can’t tell if I’m impressed beyond belief or appalled.


> That last example is such a mic drop. I can’t tell if I’m impressed beyond belief or appalled.

I am appalled, because the code is wrong: consider p=2.


Yes; too bad the prompt wasn't for odd_prime_is_sum_of_two_squares ...


Wow, great work!


Well, technically you could have realized the ambiguity in this case, and guessed a word like RAZED to clear it up.


Not if you are in hard mode.


Do people actually use hard mode? Seems like its only "harder" in the sense that it forces you to play less intelligently.


This is why I turned it off. It is "hard mode" in the same way that driving a screw with a hammer is "hard mode."


I find it fun because it prompts me to find the optimal guess (given hard mode). Playing easy mode I'm much more happy to do the first word that comes to mind and sort of fits.


Hard mode emphasizes vocabulary over math.


This is going to sound a bit hyperbolic but I haven’t been truly impressed with any new features in Unity since the introduction of PBR and dynamic indirect lighting in Unity 5.0. If your game doesn’t require cutting-edge technology then you would be hard-pressed to find a significant difference between the latest version and say version 5.4. If your game does require excellent optimization, rendering tech, etc, then Unreal is simply the better option.


I tend to agree. I find unreal to have a higher initial learning curve but then generally be an easier engine to develop for. The core engine components have a wider coverage of basic game concepts like movement and network replication. The difference between fixed updates and tick updates is not a concern which is a trap for newbies. The engine source is available.

Unity has better support for 2D games. And seems to be more mobile friendly. The asset store is better if you want to just pull in some other peoples stuff, which I find unpleasant for anything but photo realistic mundane objects. That is to say, I think Unity tends to be the best choice for making mediocre games, which is not to say that games made in Unity are intrinsically mediocre at all.


I’m so excited!

What a treat to have this kind of event on Christmas. Though, my heart goes out to the hard working engineers/technicians/astronauts at NASA who are slaving over the holidays.


Agreed with all of this, well put. I’d like to add though that we don’t do math just because we anticipate there will be some practical utility in a different field down the line. Mathematics isn’t merely a prerequisite for engineering. Does it not suffice that we study math for the sake of it?

The Mersenne primes for example are a delightful little mathematical object. IMO they are immediately curious and interesting. I am very grateful that we continue to make progress in understanding them.


Down for me too.


I’m a bit concerned that they have to compete against Microsoft/Github and their engineering/marketing/sales might. In your view why do you think they will be able to coexist long term?


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