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I've built the website quarantaenehelden.org with some friends. It's a platform to connect people from risk groups or those who are under quarantine with those who want to help out.
It's been a pretty wild ride and we've grown a lot since our launch 7 days ago, but building our infra with react + firebase made it pretty smooth in terms of scaling.
Come check it out at github.com/kenodressel/quarantine-hero
> What I am releasing today is not a full jailbreak with Cydia, just an exploit. Researchers and developers can use it to dump SecureROM, decrypt keybags with AES engine, and demote the device to enable JTAG. You still need additional hardware and software to use JTAG.
> During iOS 12 betas in summer 2018, Apple patched a critical use-after-free vulnerability in iBoot USB code. This vulnerability can only be triggered over USB and requires physical access. It cannot be exploited remotely. I am sure many researchers have seen that patch.
> What I am releasing today is not a full jailbreak with Cydia, just an exploit. Researchers and developers can use it to dump SecureROM, decrypt keybags with AES engine, and demote the device to enable JTAG. You still need additional hardware and software to use JTAG.
> During iOS 12 betas in summer 2018, Apple patched a critical use-after-free vulnerability in iBoot USB code. This vulnerability can only be triggered over USB and requires physical access. It cannot be exploited remotely. I am sure many researchers have seen that patch.
That explains why it does nothing in Safari. Safari doesn't support `navigator.getUserMedia`, as that's deprecated and no longer part of the standard. The standard way to do this is navigator.mediaDevices.getUserMedia
Is there a reason that he sets a timeout of 100? Since this is all local (because of canvas.toDataURL()), can't it just run every 16ms (60 fps) instead of 100? I noticed in the gif that it was super choppy but I kind of assumed there was a technical reason, but I can't think of a reason that there would be a reason to have such a long delay.
The browser doesn't seem to update the image any faster (at least not Chrome on Linux) than it already does. You can try different framerates though, maybe some platforms allow higher frequency?
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