Weird comparison to request. Godot doesn't support Ps4. There are some impressive performant demos with Godot, such as Zylann's voxel plugins. It has similar issues as Unity, where if you write things in C# or GDScript, the garbage collector will cause intermittent lags, but C++ is fully supported where you need it.
I didn’t mean to compare specifically to PS4. I was just clarifying that Dreams is a PS4 game.
The comparison is more about the framework usability vs the quality of the end product.
I’m wondering if Godot is maybe targeting similar audiences as Dreams or if Godot is targeting a more serious developer concerned about things like performance
Godot targets both, it's used to teach kids programming KidsCanCode[1] and supports visual programming via VisualScript[2]. Also they work on support for Vulkan (Godot 4.0) for high perf graphic.