Good but not enough if it doesn't target social casinos. I was shocked to learn that people pay for fake money to spend in virtual slot machines. You win fake money that you can't cash out. That is 0 RTP while realm money casinos must have over 90% - and they're still cashing in insane money.
That's an important consideration when deciding how to write regulations.
This is probably similar to alcohol regulations. It's not illegal to sell booze to say, a 35 year old housewife in a lot of places. But when she's too drunk to remember her own name often now it's illegal to sell her more booze. Lots of people enjoy booze, what she's doing is no longer enjoying booze. She's got a problem and so we decide it's illegal to make that problem worse.
As with booze, for some people these things have no pull. I feel no desire to drink booze, and I also feel no desire to buy video game coins. But that's fine, the regulations aren't about me. Regulations protect the vulnerable.
For example if your customers are spending more than a certain amount you need to show that you understood what they could afford to be spending and weren't allowing this to become a problem.
You can choose then, the simple option is our customers can't spend enough to go over that line, the potentially more lucrative but difficult option is check on your "whales" and only allow those who match affordability criteria.
I am not against gambling. I enjoy it myself on occasion, and I would not ban it. But still idea of gambling for money without chance to win money back... That just feels next step exploitation.
I do understand the dopamine process of demo games on casino sites, but still. Allowing people to pay for that...
From my understanding, the part that triggers the addiction is the possibility of winning money, so removing that seems to remove entirely the incentive.
Would seem that it's not difficult to come by a framework tiny and functional. The question is, how long are they valuable to maintain and how tiny they keep if you cater for all the corner cases and fix bugs
piggybacking here. I can't do without in-ears. Headsets/devices that cover the whole ear are too uncomfortable and all other options' mic catches simply every possible sound generated in whichever room I'm in.
note that I'm not a software engineer myself (requirements eng.) and don't live in the US
- earn or learn. where the learn relates to how familiar the industry is for me. worked in banking, gambling and now logistics and there is a learning curve, even though the job description is the same. earn has to be the same I'm making now.
- size of the company. worked in orgs from 200 to 4000 employees. I get lost in the org chart somewhere. I think my sweet spot is in the 400-600. there's also significantly less bullshit in smaller sized companies.
- home office flexibility. If I'm juggling sick kids at home, I want to be able to NOT show up at the office and spare me the commute for a month without any explanations.
- location. I actually like going to the office couple of times a week. if I don't have to spend an hour getting there, I know I will.
- has to be an international company. I'm an immigrant and I'd rather be with some like me. also attracts different kind of locals, more open minded.
you take a leap of faith with coworkers and company culture. I peek in kununu.com or glassdoor to see what others comment about it, but it's almost always a leap of faith.
I believe there was a teenage kid with an account posting all the flights of Musk's airplane. He was asked several times, and even offered money in exchange of closing his account. That would be a good canary on the mine.