At Bidvine we’re tackling a huge problem: trying to make hiring trusted local service professionals ridiculously easy. The path to this goal is littered with startups and invested capitol.
For us though, so far, so good. We launched in early 2015 and have seen great growth numbers, but we’re just getting started. We need you to help us keep building and growing.
If you want to be one of the first single-digit members of the technical team and help build something massive, growing your career in lock-step with the business, then visit www.bidvine.com to see if you’re excited about what we’re doing.
(You’ll see that we live in the UK right now, build we build our tech in Canada.)
I'm a bit disappointed at this change - on one hand, it's nice to know that I can share my disc games if I want to. On the other hand though, this effectively means they're killing off their disk-less approach to owning/installing games. This means that instead of having all my games tied to my account on any device I own, I have to lug my games around with my everywhere I go. This also means picking my vegetative self up off the couch when I want to switch what I'm playing.
How was Microsoft's plan any better than the status quo. Having to take your physical discs somewhere is not some huge burden that will break the backs of people who want to play games at someone else's house. Fact of the matter is that someone would have to sit there and wait for a multiply gigabyte download to finish in order to play a game at someone else's house without the disc. Forget trying to play more than one game unless you've got a couple of days to burn downloading.
Meanwhile, with MSFT's old plan you couldn't lend a game to anyone, couldn't rent a game from anyone, and it seems like you could only sell your game back to a retailer.
People keep saying, "The games would've been cheaper" but there were no indications that was going to happen. If games were going to be cheaper, don't you think Microsoft would've touted that as a benefit at least ONCE since they unveiled the Xbox One?
I spent 4 months working in an all pair programming-all the time dev shop and was frustrated on a daily basis not being able to start and stop pairing seamlessly.
This looks absolutely killer for solving that problem. I love collaborating on code, but having to both jump on the same workstation on and off again can really be a bummer. Looking forward to trying this out with a few of my co-workers.
At Bidvine we’re tackling a huge problem: trying to make hiring trusted local service professionals ridiculously easy. The path to this goal is littered with startups and invested capitol.
For us though, so far, so good. We launched in early 2015 and have seen great growth numbers, but we’re just getting started. We need you to help us keep building and growing.
If you want to be one of the first single-digit members of the technical team and help build something massive, growing your career in lock-step with the business, then visit www.bidvine.com to see if you’re excited about what we’re doing.
(You’ll see that we live in the UK right now, build we build our tech in Canada.)
Available Positions: Full-stack Developer - Frontend Engineer - Android Developer - QA Engineer
Our stack: Ember, NodeJS, Postgres, Heroku
Apply directly at: https://angel.co/bidvine.