I did this like 20yrs ago. Would ask him for payment and he would go quiet until he needed changes. I made the changes and he would be like oohhh I need to pay you don't I! I give the details and he goes quiet again until he needed more changes
I had a client like this. It was easy work, easy money, even if a bit delayed.
After one such "non-payment" incident, the next time they needed something they basically offered xx hours of payment for 15 minutes of work to get back on my good side. In general they'd end up "overpaying" for each project to make up for their tardiness in paying.
When you go from Cinema/game mode to vivid it looks ridiculous. When you've spent some time in vivid and go to cinema/game it looks dull and washed out
That syntax is so alien to me as a JS/TS developer. I mean coffeescript was as well until JS slowly introduced it all.
It would be cruel for me to force ReScript onto the team because they'd all need to reskill. I could only use it for a private project and then hire exclusively for it afterwards
Really, that is surprising to hear. There are a couple of differences but most of the syntax looks the same to me, what part do you find alien?
The reskill problem is of similiar difficulty with learning a new framework I think. Especially because the language is rather simple compared to typescript (which is also its strength).
I do understand it is an uphill battle. The whole nobody get's fired for choosing IBM thing. The language is still unproven in the general perception. I do think that when it comes to libraries and frameworks I see a lot of developers choose new unproven stuff, more then they do languages.
I can play any PC game I want and I don’t have a single windows install anywhere in my life. They made, beyond all the other contributions, Linux gaming a reality.
I've been messing around with Linux for games for over a decade. Proton was a revelation, but in addition to that the Linux desktop system stack has had Valve money pumped into it, seeing a huge amount of improvement. Video drivers, KDE, SDL2 additions to the kernel and much more.
Even Proton is technically managed by Codeweavers under contract by Valve, who are the primary contributors to Wine.
I’ve used wine since its first releases but it was never able to handle most games, Proton really changed things significantly and Valve has dumped megatons of effort into quality and completeness of experience. It’s fairly disingenuous to assert pre-Valve’s investment wine as meaningful comparable to post Proton wine let alone Proton itself.
The only thing that matters is setting up a near monopoly where you have a chokehold. Valve did this with steam. Now it literally does not matter what asinine and silly business practices they do internally as long as they keep the money printer functioning. A lot of people do not understand this and think stupid things like, “if we copy Valve’s flat hierarchy, we’ll be as successful”.
I had the HTC Vive quite a few years ago, using it a lot and constantly buying new games and experiences to try it out. It was a little annoying paying full whack for little 5-10min tech demos but was still encapsulated by it. Eventually got the wireless extension to avoid having to detangle the rope of a cable you were tethered to, but the base stations in the corner of the room were still annoying me cause you constantly had to re-calibrate it everytime someone nudged or moved them.
Left it for quite a few years and after seeing the reviews about the Quest 3, I bought that and was amazed by how simple it was to pickup and use and the fact that you didn't need a monster computer running it. You literally pick it up and get going. The Meta app store is filled with lots of VR Titles which aren't just tech demos and you can STILL hook it up to your computer and play a host of Steam games. The Quest 3 was like €500 and basically a full platform.
The Vision Pro got announced with a few improvements like higher resolution but it was an insane €3500... ok I was curious how much better it would be, since I was quite impressed by my Quest 3.
My friend had bought one, one of those people who loves to wear expensive watches and be seen in public having a lot of money. As with a lot of Apple products it's sometimes about being seen to have the latest thing and the Vision Pro was great for sitting in public, catching attention and showing people that you can afford a €3500 device.
He brings it on holiday and is passing it around the room, showing people the dinosaur tech demo and everyone is amazed at how brilliant it is. For all of those in amazement (including my friend) it was their very first experience getting into VR and I also went through the same feeling when I first got the HTC Vive.
He gives it to me and shows me the dinosaur tech demo and all I could really think was... how does this thing cost €3000 more than the Quest 3? I asked him: Where are the games? there are none. Can you hook it up to Steam? No... When the battery dies, can you swap it with another? No.
Unless I had bought my Quest 3 to compare them side-by-side I honestly could not feel that it was much better visually... the finger tracking to go through menus wasn't bad, but that was it.
I think the fact that Apple devices are generally in the thousands already: MBP can be like £3000, iPhone can be like £1k... it makes sense that they were able to sell them for the price of what they did, but for me it's just insanity.
Do they have a library of games yet? Do they have any VR Games yet? Someone said it wasn't priced for consumers and I guess that's fine, but again... why wouldn't you just buy a Quest 3 (unless you hate Facebook)?
you can't really use them for long durations of time because your face gets hot and sweaty, from my experience. It doesn't feel good to have something stuck to your face.
Also, the resolution still isn't good enough to see small text IMO.
I also disabled this. The reason I used DND in the first place was because I was playing League of Legends Wild Rift on my phone and mid battle my mum would call me, which takes up the entire screen mid-battle, essentially getting me killed.
If my mum and probably others don't get through the first time, they'll try again and again thinking something is broken, until it gets through due to this setting
Why is that a problem though? Newer and more GPU intensive games get to benefit from DLSS 4 and older games already run fine. What games without DLSS support could have done with a boost?
I've heard this twice today so curious why it's being mentioned so often.
I also like DLSS, but the OP is correct that it is a problem. Specifically it's a problem with understanding what are these cards capable of. Theoretically we would like to see separately performance with no upscaling at all, then separately with different levels of upscaling. Then we would be able to see easier what is the real performance boost of the hardware, and of the upscaler separately.
It's like BMW comparing new M5 model to the previous gen M5 model, while previous gen is on the regular 95 octane, and new gen is on some nitromethane boosted custom fuel. With no information how fast the new car is on a regular fuel.
How situation actually looks like will be revealed soon via independent tests. I'm betting its bit of both, no way they can't progress in 2 years raw performance at all, other segments still manage to achieve this. Even 10%, combined with say 25% boost with DLSS, nets nice FPS increase. I wish it could be more but we don't have a choice right now.
Does normal gamers actually notice any difference on some normal 4k low latency monitors/tvs? I mean any form of extra lag, screen tearing etc.
>no way they can't progress in 2 years raw performance at all
Seems like we're now in the Intel CPU stage where they just keep increasing the TDP to squeeze out a few more percentage points, and soon we'll see the same degradation from overheating that they did.
I for one don't like the DLSS/TAA look at all. Between the lack of sharpness, motion blur and ghosting, I don't understand how people can look at that and consider it an upgrade. Let's not even get into the horror that is frame generation. They're a graphics downgrade that gives me a headache and I turn the likes of TAA and DLSS off in every game I can. I'm far from alone in this.
So why should we consider to buy a GPU at twice the price when it has barely improved rasterization performance? An artificially generation-locked feature anyone with good vision/perception despises isn't going to win us over.
Do you find DLSS unacceptable even on "quality" mode without frame generation?
I've found it an amazing balance between quality and performance (ultra everything with quality DLSS looks and run way better than, say, medium without DLSS). But I also don't have great vision, lol.
I haven't checked in a while, but last I checked ChatGPT it struggled on very basic things like: how many Fs are in this word? Not sure if they've managed to fix that but since that I had lost hope in getting it to do any sort of math