Yeah, it's the reverse of what's often pushed in the media. There have even been initiatives for autonomous EU security projects, with the US (I think even Trump at some point, despite what he says now about NATO) being against anything that would undermine NATO.
The first part of this comment is a bit of a straw man, but I'll bite.
The reason is that the discussion is nuanced, a smartphone plays a very different role in someone's life than a Nintendo Switch. For better or worse, a smartphone has become a requirement for critical services that we all rely on.
> The reason is that the discussion is nuanced, a smartphone plays a very different role in someone's life than a Nintendo Switch.
That doesn't really align with the arguments people actually put forth for sideloading on iPhones. "It's my device, I should be able to run whatever I want" is the most common, and doesn't leave room for the nuance you're referencing. Like it or not, most people arguing for iPhone sideloading are using arguments that also demand sideloading on game consoles. It's not at all a straw man.
This isn’t true you can set the target multiple versions back. The main problem right now is a huge amount of churn in the language, APIs and multiple UI frameworks means everything is a moving target. SwiftUI has only really become useable in the last coupe of versions.
Every time Xcode updates, it seems a few more older macOS and iOS versions are removed from the list of "Minimum Deployment Versions". My current Xcode lets me target macOS back to 10.13 (High Sierra, 7 years old) and iOS 12.0 (6 years old). This seems... rather limiting. Like, I'd be leaving a lot of users out in the cold if I were actually releasing apps anymore. And this is Xcode 15.2, on a dev host Mac forever stuck on macOS 13.7. I'm sure newer Mac/Xcode combinations are even more limiting.
I used to be a hardcore Apple/Mac guy, but I'm kind of giving up on the ecosystem. Even the dev tools are keeping everyone on the treadmill.
You can keep using an older version of Xcode if you like. I mean, every other tool chain that I can think of does more or less the same thing. There are plenty of reasons to criticise Apple's developer tooling and relations, but I don't see this as being especially different to other platforms
How would they? Have you ever been to an actual landfill? They are absolutely enormous, with tonnes of refuse being added every day - it's impossible to recover anything from a landfill, not without a concentrated search effort. And landfill employees are busy doing their actual jobs.
I'm sure the dude that lost it, knows his addresses and can tell if his coins have moved or not. Otherwise, he probably wouldn't be still looking to recover it.
I agree but have been on teams where this slows down PR review or arguments break out. Delegating to the linter and format on save can get the team past this.