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There's a selfish case for the wealthy to care about this: rising tides lift all boats, including theirs. When the bottom 80% are struggling with housing insecurity and desperation, the consequences don't stay contained to poor neighbourhoods. San Francisco seems like a good example—the visible decline in public spaces, safety concerns, and urban decay affect everyone who lives there, regardless of income. The wealthy can insulate themselves to a degree, but they can't fully escape a deteriorating society. They'd be better off in a city where everyone has a baseline of stability.

In the US rich people have been separating themselves from the rest for a while now (gated communities is just the first stage of separation. Rich people would rather take a short flight than be stuck in traffic among the hoi polloi. Rich people are constantly surrounded by bodyguards)

So rich people do not care about the decaying infrastructure around them.

I think the US will end up like Brazil: rich people go from sky scrapers to sky scraper via helicopters, while the favelas surround the skyscrapers. The poor are kept in check in the favelas with the help of a brutal police force. BTW: Brazil is a democracy.


But then _wrong_ people would get a benefit and they’d rather die than have that happen.

Also where Jim Gray was sailing too when he went missing. His yacht has never been found.

https://en.wikipedia.org/wiki/Jim_Gray_(computer_scientist)


Software Development is much more than writing code. Writing code may have become 90% easier, but a lot of the other development tasks haven't appreciably changed due to AI, although that might come. So, for now at least the answer to the question posed in the headline is no.

An exception might be building something that is well specified in advance, maybe because it's a direct copy of existing software.


Commissions were different back then. I worked part time selling computers around 1990 and a little earlier, margin on computers was moving down, but was as high as 50%, I recall it moving down to 30% and stabilising there for a while. I don't remember software margins, but it could have been about the same. I used to get 50% of the margin as commission.


When I sold Windows 2.1 at Egghead Software, my spiff was an extra 30% for the first month as a promo. I always assumed that was a loss leader by Microsoft to push extra copies on release.


Hey, and now Apple and Google have set it at 30% again!


What sort of systems do you work on to require this kind of traffic volume? I've worked on one project that I'd consider relatively high volume (UK Post Office Horizon Online) and we were only targeting 500 TPS.


Think extremely popular multiplayer videogames. We used these systems for all the backend infra, logins, logouts, chat messages, purchases.

We often had millions of players online at a given moment which means lots of transactions!


(Hi Andrew)

It's the misuse of OO constructs that gives it a bad name, almost always that is inheritance being overused/misused. Encapsulation and modularity are important for larger code bases, and polymorphism is useful for making code simpler, smaller and more understandable.

Maybe the extra long names in java also don't help too, along with the overuse/forced use of patterns? At least it's not Hungarian notation.


Heck, I love the long names. I know, I also hate FooBarSpecializedFactory, but that's waaaay better than FBSpecFac.

A sample: pandas loc, iloc etc. Or Haskell scanl1. Or Scheme's cdr and car. (I know - most of the latest examples are common functions that you'll learn after a while, but still, reading it at first is terrible).

My first contact with a modern OO language was C# after years of C++. And I remember how I thought it awkward that the codebase looked like everything was spelled out. Until I realize that it is easier to read, and that's the main quality for a codebase.


Objective-C says hello in extra long names are concerned.

> CMMetadataFormatDescriptionCreateWithMetadataFormatDescriptionAndMetadataSpecifications(allocator:sourceDescription:metadataSpecifications:formatDescriptionOut:)

https://developer.apple.com/documentation/coremedia/cmmetada...:)


Jason! Couldn't agree more.


It's likely that is is mostly just the standard Microsoft Basic with some modified I/O routines. Since Microsoft Basic is now under the MIT license you are free to modify the code, it may be relatively easy to re-implement the I/O routines and have a legal 'recreation' of the P2305 cartridge.


This particular machine is Z80 based and not 6502, so it's not trivial to port.

I've looked into building my own BASIC implementation and got quite far with that. Unfortunately, most games that were written back then rely on timing that is near impossible to recreate at that level. Emulating cycle exact Z80 behavior and then having the original BASIC routines on top of that is a far easier route.


My company provided Dell has the same issue (Intel CPU). Comes and goes a bit with firmware updates.


Well Woz was pretty good at software too. He wrote a lot of the early Apple software, including Integer Basic (to write games) and the low level disk software, called RWTS for Read/Write Track/Sector.


I'm not good at this at all, but if you do want to thank people that helped you, and let them know what it meant to you, don't leave it too late. I've had one regret after another as people who were significant in my early life died and I didn't get the chance to let them know what they meant to me.


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