Ah I didn’t consider phone usage haha. Didn’t expect people to edit video using phones. It theoretically should work. But I’ll take a look and see if it’s fixable.
It should be mobile friendly now. I did do some quick tests. While the format support on mobile is super limited. It actually runs AI extremely efficient. Crazy how powerful phones gotten these days.
Second is to prevent abuse for some of my features. Think of it like my poor mans recaptcha.
I can see why you were confused. Local in this case really meant there’s no uploading of videos. Render, editing, processing all done on your computer. Which also meant that speed of the app could vary depending on if you use it on your Apple Watch vs gaming pc. Hope that helps!
Funnily enough. It was open source. But I had to close it because it was getting in the way of my implementation velocity. I can always open source it again. But there’s a decent chunk of work to clean the code up with keys etc. Also when it was open source I got 0 PR it was mostly just ppl filing bugs which makes me think my audiences don’t really care, and I could just save time if close source it
It definitely can! However that is easily verifiable.
First is that. You can see in the network tab that nothing is uploaded
Second is that you can just close the tab before enabling internet. It’s not possible to send payload if the webpage is gone.
Either way I’m not collecting video information. It’s gonna bankrupt me just on storage fees given how videos are so large
reply