I'm definitely going to have a look at some of the resources from your blog post.
With regards to the standard documentation: I notice that I'm able to read the sentences, but I'm finding it a bit difficult to really turn it into a working project I actually understand.
(For instance: the docs give an example of how bind to a socket address, but I'm not sure how to morph this into a simple echo server, for example, which writes back whatever I sent to it. Feels a bit like I might be missing some general information about TCP and how to test it, how it relates to HTTP, etc.)
Totally not an OpenAI shill or anything, but based on your question and this specific type of QA stuff, here's my advice: spend the 20 bucks on ChatGPT Plus to get GPT-4 access - it is an invaluable learning tool for questions such as these.
Zero-shot correct solution to the example query. Based on your question, you could even just say "Can you explain X based on Y info that I found in the docs without writing a solution" if you truly just want to learn about the topic. Then with some iterative refinement of the results over a few back and forths, you can learn about the concept without necessarily having it write the code for you. Cheers!
I've been trying to have the free GPT-3.5 explain me things, but the results were a bit mixed (I caught it making a few things up earlier). But I might give GPT-4 a try, thanks!
GPT-4 is significantly better than GPT-3.5-turbo. Do not use GPT-3.5-turbo outputs as your benchmark for the utility of the more advanced models! :) Especially when used for LLM Agents, or any kind of harder question.
It came about this way because I have the ad-free YouTube subscription myself, forgetting about the many people who don't have it, and would be plagued by ads like you say.
I'll be looking for a way to allow listening to the intervals right on the page soon, thank you!
There's always at least 1 "path" to solving a newly generated game, but if you deviate from this path by matching tiles differently, you might end up getting stuck (where you can shuffle the remaining tiles) or even in an impossible situation (where the final two tiles are stacked on top of each other).
Relatable! My first version of the tile generation placed every tile randomly, which meant I always got stuck, haha. Setting the board up in pairs is indeed what solved the issue.