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Not a "guy novel" at all. I read it around 20 and just thought it was a waste of time, nothing happened, just wandering around aimlessly like 90% of my buddies on their teenage years. The whole beat movement was just style over substance, pages and pages of nothing.

I guess I liked it because I was living in a small town and eager to see more of the world and people, get away from "small-town mentality". And hang out with "the cool guys" of course. I still think they were cool.

I believe the concept of multiplexing made the tower obsolete, orher than the subterranean cables of course.


I’m not sure that plain old telephone service allowed multiplexing, so it was probably just the latter


It did to an extent, they built the old copper network in tiers. I don't know the exact numbers and I'm sure they varied by area, but the general idea was - your home phone would connect to a local exchange, which served just dozens of local homes, and that exchange would connect to a bigger exchange somewhere higher up the network over a bundle of circuits. And that architecture repeated for a few layers.

But it wasn't 1:1, so you would have lets say 100 homes connected to a local exchange, and that local exchange would have say 20 lines to the next exchange in the network. That placed limits on the amount of concurrent connections you could have from one area - if 21 homes all tried to call people in the next city over, at least one of them would get a signal that all circuits are full and they would have to try again later. It drastically reduced the amount of lines you need between local exchanges though.


Interesting!

I guess it helped that phone calls were quite expensive, so people generally made very short calls. I haven’t really thought about this before but one of the main reasons for the pricing system could have been the facts that you mentioned.

In Sweden, the pricing system was tiered. Same area code (roughly: same municipality) = lowest rate. Neighbouring area codes = higher rate. Outside of that = highest rate. The rate was halved after 6pm. A reason for lowering the rates in the evening might have been that there were far less business users calling after 6pm.

One of the reasons I remember the pricing system is that my parents would not be happy if I dialed in to a modem pool before 6pm :)

Before I was born, the telephone company in Sweden (Televerket, later Telia) started to upgrade their system to use digital telephone exchanges (AXE). But there were of course still some kind of hard limit for how many concurrent calls they could handle, so I guess that’s why they kept the pricing system for a while.

This is partly speculation on my part, so feel free to correct me if I’m wrong.


Yep, that's right. The long distance trunks were a more limited resource so the telcos charged more per minute to use them. After digital exchanges came around it was less of a factor, but I think the pricing structure stuck around for a while.


You'd think that at least initially, individual towns would stand up fully connected (albeit small) but isolated networks. That before very long, the idea of connecting one town to the next would occur, and it would be realized that you only need a relatively small number of "long distance" lines, connected between the existing switchboards. At which point, if you were wiring up a city, you'd follow that pattern; tiered layers, as you say. It stands to reason then, that Stockholm's system must have started very early, and had absolutely explosive growth, to get to a situation like that tower.


They mostly did, but the limit on distance is pretty tight - according to Wikipedia [0] local loops were limited to 5 km in length (without extra equipment). I imagine that Stockholm's system here both started early and was in a very dense neighborhood of Stockholm, where direct wiring like this was still a tenable solution.

[0] https://en.wikipedia.org/wiki/Plain_old_telephone_service


It absolutely did, in 3kHz bands. That's how you could also sometimes hear someone else talking.


The most infuriating case of shrinkflation I've encontered yet is abot the "Oreo" style cookies, that were used to be sold on packages where each cookie was stacked on top of another, "laying flat". Over time, rhe packages started getting lighter, the cookies itself started getring smaller etc. Then, a couple years ago, those packages started having the cookies "side by side", instead of laying one on top of the other... I refuse to buy any brand that uses these types of shenanigans. Fuck shrinkflation.


For fixed radars, at least down here in Brazil, RadarBot is a lot better than Waze. For cops on the side of the road, maybe Waze can be better. RadarBot updates it's list of fixed spees cameras really fast.


All banks in Brazil now use the Google Play Integrity api. I've been on rooted phones for almost 15 years, and I'll never not main a rooted phone. But for a couple years now, I have to keep a separate phone just to be able to use tha f*cking banks.


every single Brazilian bank for instance


Brazil is screwed anyway from what I heard about WhatsApp being mandatory for daily life ?


Even though I very much dislike WhatsApp, it does not require having full control over "your" device, and does not make itself an arbiter of what you can or cannot install on "your" hardware.

I can't see them changing this in the foreseeable future, major parts of their userbase run the cheapest phones one can buy, and they're much more interested in as much data as possible, so near 100% device coverage has to be important for them.


Last time I tried to use WhatsApp (in 2024), it was also basically unusable, because after I gave it the barest amount of information during installation (using its own dialog screens !), (in particular not willing to share my contacts), it regularly locked me out (IIRC as not a 'real' user).


Brazil is screwed beyond belief but WhatsApp being popular is the least of our problems. It's got enough end-to-end encryption to defeat judges. It's much better than some parallel universe where people are using SMS or Facebook Messenger or whatever. I'll count my blessings.


A little bit overkill to use a dependency to just show a dialog. I agree that Google ia making Android less and less free with every new release, but show a damn dialog, no need to use this.


It's also pretty sloppily coded, with the same code repeated in both branches of the `if`...

https://github.com/woheller69/FreeDroidWarn/blob/master/libr...


If it was 2023 I would say someone just vibecoded a trivial android piece of code. But nowadays Android studio comes with Gemini agent integrated, and I doubt it would produce such terrible redundancy on a code so simple.


Sounds right. Though may aid in spreading the practice if it accumulates stars, goes viral on places like this?


I think creation of this repo is more of a statement than creation of utility.


I would say it's both a statement and a way to encourage other developers to "speak with one voice". Like handing out printed signs at a protest.


The library features localized warnings.


Because paywalls are optional, at least for a crowd such as the HN crowd. Information wants to be free.


It's a NewYorker article, what did you expect? I personally find anything writen there basically unreadable.


The special effects on that movie are superb. On the vast majority of big early 90s blockbusters really. Just enough CGI to make the animatronics feel perfect. Nowadays I can't watch any movie, they all look like I'm watching a bunch of PS2 cutscenes spliced together.


I constantly wonder why no one's talking about the fact that almost every movie with cgi visual effects looks awful these days? I was on a plane recently. One person in front of me had Wicked on, another the live-action Snow White, another some recent Marvel movie. Each slid completely into the uncanny valley in their own way. It was really eye opening.

The era you're talking about the balance was spot on. I'd say there was a golden age of effects from Star Wars through to Terminator 2. You're already suspending your disbelief and letting the filmmaker take you on a ride. Who cares if it's hyper-realistic? (or, in the case of contemporary movies, trying to be hyper-realistic and failing to the point that it makes it even more obvious.)


My mid 30s brother in law is obsessed with graphics and framerates in video games. He optimises his games and gaming hardware selections primarily based on graphics fidelity.

He used to get the latest version of the fifa game every year, because the "graphics were so much better in this one", he went into debt for an xbox series X because of the better graphics that it offered, now he's recently built a custom gaming PC, primarily because he could eke better (you guessed it) graphics out of the games he plays.

Every single time I would tell him IDGAF about graphics, and I'll probably keep my XSX until the proverbial wheels come off before I upgrade. For me all I need is acceptable smoothness, decent-ish performance, but most importantly an enjoyable gameplay experience and (primarily for me) a very strong narrative focus.

I stopped trying to dunk on his enthusiasm (I was like that when I was 15), and now I'm just happy he's happy. Although he probably won't be happy, because the next-gen gpus are already just over the horizon, and by the time he's built his next gaming PC the next-next-gen GPUs will be just over the horizon...

Maybe some people are like that with movies? Maybe they select based on flashiness and special effects, and when the effects are obviously visible then it's bad by default? Maybe comments like "wow, this movie is certainly visually striking" in a focus group is seen as a Good Thing which makes the producers optimise for that when they make movies?


The use of color is atrocious in new movies. It's the era of high contrast and contrasting colors. They depend on it to make something look 'expensive' and 'premium' even though to me it looks really bad. And played out. Give me washed out greens like My Neighbor Totoro or yes, Jurassic Park, anyday.

It's a self-reinforcing thing. New movies want to look 'new', no matter if 'new' is bad.


Jurassic Park is 2h7min.

9min of animatronic dinosaurs

6min of CGI dinosaurs.


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