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The interface... Oh.. the terrible terrible UI on desktop...

Switch tabs, come back.. it refreshes everything and you can never go back.

Comment threads with 100+ comments with only a "show more" link, which again.. se previous paragraph.

See a video, click fullscreen icon. Doesn't go fullscreen, goes to some weird modal window, muted. Click fullscreen again..

And I'm sure I could go on... It's really a sad shell of the simplicity it once was.


That's what metrics-driven development gets you.

> I keep switching among these subscriptions every month to not miss out on any of the offerings for too long; ChatGPT Plus <-> Gemini Pro <-> Claude.

I wonder why many people seem to be doing this instead of just going for a copilot subscription that has access to all those models? Anybody care to share pros and cons?


OpenAI and Anthropic give you a lot of usage/$ through their plans. For the Anthropic Max plans, this can be like a ~90% discount. Copilot does not benefit from this (their pricing model is also different though, it is request-based rather than token usage based, so it is hard to compare).

That's not to mention that the models generally work better in their own harnesses, which is perhaps unsurprising because the models have been trained with the specific harness in mind (and vice versa). That said, I think some 3rd-party harnesses do a lot of work to make different models work well in their harness.


The SI on Peter Hamilton's Commonwealth duology is pretty badass!


This! Both FTL and Into the Breach are evergreen games imho.


> Half-life was amazing, and not because it was Quake 2.

Half-Life used the GoldSrc engine [0], based mostly on Quake 1 and also some parts of QuakeWorld and Quake 2

[0] - https://en.wikipedia.org/wiki/GoldSrc


It was just called the Half-Life engine then. It was developed in parallel with Q2, and in general has feature parity with Q2, with a few huge features that they were able to add because of the extra year of development like skeletal animation.


Which is why I mentioned it. The engine itself was a copy pasta blend of idTech stuff with their own architecture.


Except for their unnecessarily incessant fund raising. [citation needed]

Fixed.



Sure I'm very familiar with the donation banners etc but still, how unnecessary are they really?

They have no actual "product" to sell and no ads.

At the same time I imagine a huge amount of traffic, that has surely gotten much much worse with the AI "renaissance" we're going through.

They have staff, etc.. So what's the deal with all the wikipedia hate lately?


The controversy is 95% of spending, including 90% of staff, is on things with no relation to wikipeida that few care about, with exponentially growing costs, which they imply is needed to keep the wiki alive despite how cheap it actually is to run.


There are things to criticize wmf spending on, but the above is absolute bullshit. It is simply not true that "95% of spending, including 90% of staff, is on things with no relation to wikipeida".


No, you simply assume that.

In 2025 they spend 184 million, and 2% was on hosting. Even several times that for salaries means that an absurd fraction is on non wikipedia items.


Hosting does not include software development. It does not include sysadmins. I'm not sure if it even includes data center personel (Wikipedia owns its own servers. That means you have to hire people to plug them in. Amazon isnt doing it for you).

Software doesn't write itself, and improving the software for Wikipedia is where the lion-share of the budget is going.

That doesn't even get into less technical roles like legal or community outreach, which are very much spending for wikipedia.

Hosting is a small portion of the budget because its by far the cheapest part of running a major website. In many ways its also the easiest part to make cheap, simply by not using AWS.


I am not a python guy so I did not know this person nor his framework.

But the tone of this message from his peers and the fact that this man kept working and contributing to open source (and software in general) until the end is deserving of more than 0 comments on hn.

My condolences to the family, friends and best of luck to the rest of the team that is working on (t)his framework.

RiP Mr Joe Mancuso.


Diabotical was heavily inspired by Quakeworld/Quake3/UT arena shooter FPS.

https://www.diabotical.com


Still developing and maintaining LumoTray [0] - a multipurpose tray app for Windows.

[0] https://lumotray.com


Obligatory xkcd: https://xkcd.com/927


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