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A recorded chemistry lecture about what detergents and conditioners are and how they function, including how conditioner achieves the smoothness effect and the chemistry of hard water.


Nice! How does this compare to Web Containers (https://blog.stackblitz.com/posts/introducing-webcontainers/, proprietary to Stackblitz)?


From what I read on their website, web containers cannot run Linux binaries or compile c code or run python scripts / bash etc. - for example?


The last bit (about people listening to hip hop because they "respond to the beat" vs the talent & popularity of 50 Cent) is intriguing and I wish they'd explored more.


it's not that deep. j. dilla is a hip hop producer, i expect him to say that much.

i personally think that we owe lo-fi to the anime community. they popularized it with nujabes of samurai champloo and the like. but since the root is in hip hop, the hip hop community as a whole will claim ownership ¯\_(ツ)_/¯


Thank you for the kind words! From the germ of the "code is source of truth, code editor and design tool are just lenses to edit it" to where we are today, about 2 years with a small team. A lot of it went into "table stakes" (VSCode-in-the-browser, multifile, npm imports, console, performance, real-time updates). The design tool side has had a lot of experiments and prototypes, and is finally getting the love it deserves :)


Thanks, so had we! It definitely wasn't a "just a few months" thing :) Editors have demanding UX, performance is hard etc. Inspiration definitely came from things like Unity, and native devtools (esp SwiftUI that gave us conviction two-way editing "could be done"). If you're interested in what we're doing and have ideas (or even code) to contribute - it's an open source MIT-licensed project. Would love to chat and learn!


Hey, we didn't invent it, we just discovered it ;) Nah, so it's a "kind of". Philosophically, we're much more code-based in our thinking, and have allergic reactions to unnecessary code changes. The design tool doesn't prescribe your styles, but follows what's there and lets you choose. And it's built from the ground up for multi-file projects with different components.

Sometimes just the "I click on something, it opens in the code editor" is a huge time saver compared to "hunt for the element in devtools, search in VSCode for what file that component / instance lives in"


Thank you. All too often we found ourselves having to pick "Do I design this in a design tool or do I just prototype in a JS playground" - all the while looking somewhat jealously at Xcode, Unity etc.


We've had a lot of requests for Vue. It's not going to be a walk in the park, and we want to make sure we support React well before we add more surface area. But we're not super tightly coupled to React, so (hello, Dunning-Kruger) it shouldn't be impossible! If you're technically minded & want to have a chat about helping us explore that, would love to chat more!


Fair enough. Your decision to focus on one platform first, while still maintaining a relatively generic / flexible codebase, is definitely the optimal one. My interest in Vue stems from me selecting it as a front-end framework (FEF) of choice for my startup (work in progress). I have selected Vue after doing some relevant, but limited, FEF research; however, I might change my mind and go the React way at some point in the future. I'm certainly technically minded, but not an expert in JavaScript and Vue/React. So, while I love helping others, where possible, I'm most likely not the best person to help you explore the potential Vue support for your product. I might be a future user, though. Good luck!


At the moment, it's coupled but not tightly so: we rely on the TS compiler to do the heavy lifting re: mapping design to code. The code that does that is of course React-specific, and we make somewhat implicit assumptions in other places. We do want to make sure we support React well before we expand out to other systems, but if you're technically minded and want to help explore this, would love to talk more!


I’m certainly interested! I’ve been looking through the source to see where it all ties in.


(founder here) we do have a vscode plugin (that handles the "follow me" side of "I click on something in the design" as well as triggering updates on the canvas, but it's not a VScode plugin _of_ Utopia. The monetisation isn't the big issue, it's more around performance management (and candidly also the internal dev cycle). We don't believe single-player use should be monetised anyway, that just creates the wrong incentives for us.


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