But with waymos it would be possible. Mark those streets as "extremely slow" and never go there unless you are dropping someone off. (The computer has more patience than human drivers.)
If that's too annoying then bad parking by school areas so the situation doesn't happen.
I don't know if you've been to some cities or neighborhoods but almost every street has on-street parking in many of them.
And why would you make Waymo's go slower than human drivers, when it's the human drivers with worse reaction times? I had interpreted the suggestion as applying to all drivers.
The field of "AI assisted programming" is progressing extremely rapidly.
Claude code (arguably the most recent large change, even if it wasn't the first of it's type) was released one year ago.
After watching the video I'd say that it is similar to my own reaction when opening my own code that is 2 years old. (To be clear, code I myself wrote 2 years ago, without AI.) Or even more realistically, code I wrote 6 months ago.
Buy it mostly reads like someone making an exaggerating claim to get s boost from a populist narrative.
If you just want to play I believe the Google alternative can even run on the free tokens you get from them. It's not going to do all that much before running out of tokens but you can probably have it make a simple single page web site for a company or something like that.
The typical "best practice" for these tools tend to be to ask it something like
"I want you to do feature X. Analyse the code for me and make suggestions how to implement this feature."
Then it will go off and work for a while and typically come back after a bit with some suggestions. Then iterate on those if needed and end with.
"Ok. Now take these decided upon ideas and create a plan for how to implement. And create new tests where appropriate."
Then it will go off and come back with a plan for what to do. And then you send it off with.
"Ok, start implementing."
So sure. You probably can work on this to make it easier to use than with a CLI chat. It would likely be less like an IDE and more like a planning tool you'd use with human colleagues though.
It is typically neither free nor open to develop on consoles. As in, you pay to access developer tools.
iOS and Android less so (even if there is a one time charge for Android and a yearly charge on Apple). OTOH I have not heard of them usually reaching out to more than a handful of devs for promotion purposes.
You pay, but you get actual support from console makers. They kind of need to given how closed off it is otherwise. The competition also means larger profile studios (indie and AAA) will usually get some good deals to work with.
The one time model from Apple/Android really is just a tax that gets you nothing but access in comparison. It's a full advert model where the biggest players throw millions at Apple/Android for visibility.
Valve's somewhere in the middle of the two. No "p2w" adverts but it's not doing too much to draw devs (except reducing the tax for AAA devs). It doesn't need to. A lot of its community models are "we're having a party, you bring the food and drinks".
If that's too annoying then bad parking by school areas so the situation doesn't happen.