So why don't they send a person to follow me around, noting down specifics like what clothing I look at and how many seconds I take to poop?
Because this would be creepy
But since they're doing it with invisible technology that most people don't know about, it's okay, right?
Wrong.
Furthermore, just as when the government does it, there is a qualitative, not merely quantitative difference between individualized data collection and total aggregation. It's legal for the cops to tail a suspect. IT's not legal for the cops to put a tracking device on everybody's car just in case.
And finally, a business may legally be able to track me in their own store, but where is my assurance that those data are not shared with other businesses, ones that I may not have entered?
I went for a walk today, around my neighborhood in San Francisco. It was filthy. It was really rather sad. I've been here a long time but am now actively looking to leave. It breaks my heart seeing the beautiful city treated as an open air insane asylum and trash pit.
What a bad attitude. This is cool. Not every project has to set out with the seriousness of curing cancer. Some of the most important discoveries are made tinkering. He also was kind enough to post his processes, methodology, code, etc to everyone on the internet for free, contributing to human knowledge. Maybe someone will read his blog and be inspired to apply techniques from it in ways that radically change the world - or maybe just push the envelope in a niche field somewhere. Who knows. You make it sound like there's not enough tensorflow to go around, and that he is somehow misusing our precious supply! I can't stand negative people like you.
+1 to this. If you are faster than ASIO - consider contributing back. If you are slower, and performance is the goal, what's the point of using your framework?
Anecdotal single point of evidence: I was trying something for a project at work, and between raw OpenGL, unity, and unreal, the latter two let me get a POC up and running way faster. I work with dozens of ex game industry people, and none of them have done anything from scratch for AAA. Every major studio has tons and tons of layers of engine abstractions to make development easier and faster.
An apt analogy in the service world is that when I want to write a service, regardless of how many years experience I have, I don't implement my own load balancer. Could I? Yes. Should I? Only if my project is a load balancer.
Build what you need. Buy/ participate in OSS for the rest.
The issue is that Unity/Unreal are not designed from ground up for open world simulations. That’s why majority of open world games have custom engine behind them.
A lot of engine parts are off the shelf solutions for physics, animation, production tools etc,but they are all put together in a specific way for a specific project.
Also if you use 3rd party software in games it creates huge risk, especially when you don’t have access to source code or support is bad.
So in the end of the day a lot things are written from scratch or have an extremely custom integration.
As I understand it, this case of third party code not fitting the bill is part of the reason Star Citizen is so behind. They’re using CryEngine and have had to rip out or change a lot of the internals.
Please don't conflate gps with navigation. They are entirely separate problems. I urge you to look into problems and familiarize yourself with the challenges therein before commenting.
While that is correct. I don't know what they do to mangle the GPS coordinates because that is barely functional. And even the drivers complain about it. I've taken multiple Uber pools in the last couple days where the drivers flat out called the person three blocks away because the precision is that terrible
As someone who has worked extensively with this team, it's nice to see their hard work coming to light. They are some of the most humble, intelligent people I've ever met.