I am a paying user! the app is really good, it helped me as an adult starting piano 2 years ago.
Main feature request would be to generate the notes from a score, focusing in the intervals, ranges and patterns the score uses. Doing random notes feels weird, it helps with quick recognition but feels very different to what my head wants to do while playing.
Great to hear you have been using it for that time! I’m actively working on this. If you would like to try out some changes you can contact me through the app (settings) and I can send you a beta
Apple makes great hardware, good OSs, horrible apps, indecent websites. Also, they use a very preechy way of advising, which for me means they think they are right, instead of looking at the market to tell us what works or not.
As of today, unity is worth 10-12bi, Ironsrc intended to go public at around 11bi last year, now they are being acquired at 4.4bi. Ironsrc main competitor, AppLovin is worth 12bi.
Ironsrc 2021 revenue was 553m, Unity revenue was 1.1bi. However, Ironsrc had a net income of 21m and Unity had a net loss of 531m. Both hold around 0.7bi and 1bi in cash respectively.
Hello, I'm Augusto from Boardible, thanks for pinning us here! We do have plans to make it open for game designers to make their own games in our platform in the future, but we are still far from it.
But answering your question, the nice thing about turn based is that you don't really need everything to be synced all the time. So it can be really easy on your network just by sending which actions each player took on their turn. Simulation can be all done in each client device.
Just be careful to sync the random seed at the start of the game (and only use the synced random on things that happen the same amount of times on each client. Leave animations and other visual random effects, with a separate random that is not seeded).
Another thing that you need to consider is how are you going to handle reconnects. You have 2 options. You either have a way to query every state of each component, parse it and send it. Or you can have the actions saved and "replay" the game on re-connection. The first option is faster to reconnect but the second option is easier to implement and has the benefit of being able to replay a given game for debug.
With all this info in mind, any kind of messaging system will be enough for your application, especially if you plan on doing this a hobby. I would prioritize something that you are already familiar and its easy to implement. Websocket seems like a good and easy option, and you can easy scale by adding another server if needed in the future, since you don't need every user on the same server, just need every player in a room.
You are missing one big and relevant point, the goal is not to get money for every small change but that now nobody needs to pay $20 to play the game. It is done to grow the game but by drastically increasing its reach. For a competitive multiplayer game that is a very good thing.
+1 I moved from Chile to the US and then from the US to Brazil, the experience was ok. Everyone goes in the same plane.
The only part that was harder was taking the dog out in Brazil. In the US he was delivered to US in the Luggage area, in Brazil we had to go to the cargo areas and deal with some bureaucracy. Knowing how it will work in advance can save a lot of time, potentially get a service in the destination country that knows how to do it in case it is needed.
QR code can be spoofed and that happened already - there were certificates issued for e.g. Adolf Hitler and also for Mickey Mouse with govt health agency signature [1]; these were using French and German keys. Both are invalidated of course. And not mention all "classic" written physical information cards - these are around too for people who want to avoid vaccines for whatever reasons they want.
On a paper this looks great - hell, the solution might even work for a time but additional unexpected factors may spawn out of nowhere and destroy whole thing.
The qr code idea in Europe works together with your id. Americans don't want to use ID even for voting, hard to expect to have working vaccination card program. Hence they're left with random papers and the problem on hand.
Pretty sure the US doesn't have an official federal-issued ID, and most of the time driving license works as such. And it seems this applies to the majority of Anglosphere countries.
Here in Poland we have a compulsory IDs, which for over 20 years now are plastic. Recently RFID tags and finger prints were added; there's also a standard biometric photo of face. All of this comes also with electronic and qualified electronic signature which can be used to verify our identity in government services or to sign the digital documents. And yes, we need to have it or the slowly accepted digital version when we want to vote in any elections.
Having a federal ID might make sense if you're voting in federal elections, but there are no direct federal elections in the US. People in the US vote in state elections, and the states then vote in the electoral college.
You wouldn't need a federal-issued ID. You can use the state id which you also use to identify yourself for everything else. National ID "requirement" is a fake obstacle. Identification verification is already a requirement as well - you must give your name and attest that you are who you say you are. Lying about it is a crime. An ID would not add an additional requirement, it would just enable better enforcement.
Besides, with "Real ID" state ID's meet federal verification standards now as well.
That's funny, considering the concept of a national ID has been soundly rejected by republicans for decades. Instead we shoehorned SSN's into that position.
Most Republicans do not favor national ID's and do favor checking ID's to vote. The idea behind voter ID is using the same state ID you use to buy liquor, etc.
Main feature request would be to generate the notes from a score, focusing in the intervals, ranges and patterns the score uses. Doing random notes feels weird, it helps with quick recognition but feels very different to what my head wants to do while playing.