Yeah, right now the weights aren't even pushed to the repo so there's no way for the github page to load them in. I've looked a tiny bit into it and might end up making a fix for it, having it load the weights by fetching them from somewhere else on load, but probably not today.
This was a final project for a graphics class where we used WebGL a lot. Also I was just more familiar with OpenGL and haven't looked that much into webGPU
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