Right now around 3,500 people play every day which kind of blows my mind!
It's free, web-based, and responsive. It was inspired by board games and crosswords.
I've been troubleshooting some iOS performance issues, working on user accounts, and getting ready to launch player-submitted puzzles. It's slow going though because I have limited free time and making the puzzles is time consuming!
It's been a gradual process over the last 5.5 months. Here are some of the things that worked for me:
- I applied to showcase the game at the Portland Retro Gaming Expo with the Portland Indie Game Squad. They accepted me so I was able to showcase it at the expo for a day. This got me some players right off the bat
- I shared it on HN, Reddit, Mastodon, etc.
- The website Thinky Games wrote an article about it
- The YouTube channel Cracking the Cryptic shared it which got a lot of new players. More recently a couple of other YouTubers (Timotab and Stro Solves) have been posting videos regularly
I remember seeing this! It was cool, and I will remember to play it more.
Re creating puzzles, does this mean you have to manually do them one per day? Is there a way to automate them ahead of time (as in have an app generate a bunch of puzzles you can pick from or tweak)?
I’ve automated parts of the process. Once I have the words and clues I can autogenerate crosswords and pick the best one.
I’m hesitant to automate the creation of the theme, words, and clues though. I worry that the quality would go down but there may be some opportunities to speed up brainstorming there. I’ve been noodling on this.
I’m kinda getting off topic here but anecdotally: I’ve tried to get so many of my friends to learn programming. I love it, and I think a lot of em would love it too. But they hit a hard wall with the patience needed to self learn.
Like the moment something doesn’t happen like the tutorial said (error message saying “idk what python is, you mean python3?”), they just give up completely instead of googling it. I really feel like the venn diagram of “people who can code” and “people who can google errors they don’t understand for a couple hours” is nearly a perfect circle.
LLMs can smooth out those little tediums, so maybe more people really will be able to learn programming now. But then again if you don’t have the patience to trudge through the annoying parts, will you have the patience to be confused and struggle, instead of letting Claude do the hard stuff for you? I’ll be interested to see what future self-taught devs look like!
Your friends struggle with learning programming because they don't care enough about learning it. You're the only one that cares.
Same can be said for any skill.
Threads like this bother me a bit because it makes programmers seem so smug, like they are this gifted class that is able to wizard the machine where mere mortals cannot.
Hard agree here. I think the best predictor of whether someone will be good, eventually, at something is “do they love it”. If they do then chances are they will spend lots of focused time practicing and actively seeking out ways to get better.
Maybe that love, or at least liking something, comes from inherent talent to some degree but all the talent in the world won’t help you if you don’t put in the time.
Maybe you can learn to be mediocre or good enough designer or similarly good enough or mediocre engineer. But I don't think you can actually learn to be a great designer or great engineer - it just takes a different set of skills and evolutionary and genetic material which isn't available to all the people. Some people are simply not good enough in logical and abstract reasoning, math, and similar range of skills which are essential for becoming a good engineer. Similarly someone who is a good engineer doesn't and likely can't have skills required to become a good designer, it just takes a brain which is hardwired and developed differently.
Easy. I met people who tried really hard to learn how to code and failed.
Design on the other hand especially modern design is easy. It's just text placement, geometric shapes and proper colors that synergize. This isn't like anatomical drawings or oil paintings. It's not just easy, it's obviously easy. What needs to be learned is how to use the tools and do it with speed which does take time and training, but again this is not rocket science, a lot of what looks "good" and "modern" is intuitive and obvious. And modern design is just easy to draw.
I mean look at hacker news. It's pretty clean. I like the aesthetic. I bet a "designer" didn't even touch it.
The context of this thread is visual design for websites. Not design for off topic bullshit like furniture.
Also I agree with a lot of what you said. The only difference is I feel anyone can do it. The qualities you attributed to a good designer are trivial to learn. Make no mistake it takes time and effort to do these things and many companies neeed a specialized role where someone is only doing this thing…
But anyone can do it and learn it. And not anyone can learn how to program.
It’s funny: I didn’t originally plan to make a daily game (or a word game for that matter.) But after prototyping a few different game concepts this was the game and format that worked best! So here I am with a daily word game haha
I’ve shared this a few times but I’m still having a blast building my game Tiled Words: https://tiledwords.com
It’s a daily word puzzle inspired by board games like Patchwork and My City.
You rotate and rearrange tiles to find clues and rebuild a broken crossword.
Right now I’ve got about 3,000 daily players and have had a few acquisition offers.
It’s been a ton of fun to build! My wife and I build the puzzles together every day. There are over 110 puzzles now so there’s a big backlog if you enjoy it.
I’m working on user accounts, hosting user puzzles, bug fixes and better puzzle building tools!
It just won an award! It was awarded Players' Choice out of 700 daily web games at the Playlin awards: https://playlin.io/news/announcing-the-2025-playlin-awards-w...
Right now around 3,500 people play every day which kind of blows my mind!
It's free, web-based, and responsive. It was inspired by board games and crosswords.
I've been troubleshooting some iOS performance issues, working on user accounts, and getting ready to launch player-submitted puzzles. It's slow going though because I have limited free time and making the puzzles is time consuming!
Here's an article with more info about the award: https://cogconnected.com/2026/03/tiled-words-crowned-the-pla...
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