Not only information access but the distribution model. In middle school, I had a little side business selling shareware on diskettes. My school had gotten brand spanking new 386/486 machines. My older brother had copied a bunch of games and programs from his friends into a stack of diskettes. I was king and made some good cash. Enough to buy a bike.
Self-driving car senses objects and must make difficult decisions: Is this radar reflection from stationary light pole or from a moving object? Is this a parked car or a moving car? Will this pedestrain/biker jump on the roadway? What if the car next to me going to turn left sharply?
No such thing exists in the air. The air is mostly empty, there are no stationary objects next to the route. If there is a building, aircraft can fly as far as 500 meters away from it - try finding a driveable road with no obstacles at that distance. There is no people or large animals. There is not even curb to hit.
Importantly, I bet there are no legacy vehicles in the approved routes - and I am sure they will have some sort of V2V tech to ensure that all objects in the air will transmit their position and intention.
Not every airplane does that. Commercial planes mostly do, but its not mandated under all circumstances as far as I know. (Speaking for my region only)
All commercial planes have it at this point. And most part 91 airplanes (General Aviation) have it at this point. Without ADSB you cannot fly in or near class A, B, or C airspace and must stay below 10,000 feet. Which largely makes having an airplane useless for most people.
There are still airplanes flying that have no electrical system but even then some of them have retrofitted a system.
I was answering with the purposes of flight-taxis in mind. I doubt that they will fly in high altitude and deem it quite likely that they might want to pass uncontrolled airspace at some point.
And if you're flying in uncontrolled airspace you just can't count on the presence of it. In fact, missing transponders are an occasional source of accidents in these spaces. There are lots of gliding enthusiasts that aren't equipped.
P.S.: Commercial planes (esp. big ones) should have hardly any contact points with flying taxis.
More degrees of freedom, easier collision avoidance. The mechanical part is a lot harder, of course, but the "self driving" part is a lot easier. We had autopilot and auto-land in planes well before we had anything of the sort in cars.
A self driving car needs to be able to reliably drive within ~1 foot of arbitrary obstacles, recognize junk in the road, recognize people in the road, obey vague hand signals from random cops, obey every weird traffic sign in the world, obey every traffic law, and disobey signs and laws when convention requires it.
Helicopters don’t have to deal with any of that. There won’t be any random obstacles. No human drivers to contend with. No conflict between legality and practice to navigate.
everything with a mass over 1kg+- in the air, is carrying a "gps" and something that is transmitting its location, and all air traffic world wide is(theoreticaly) assigned a flight path for each trip,witha specific flight level, ie: the planning is 3d, so the density per layer, never gets very high, and there are specific paths taken to change layers, there are never any dogs, or horses, or people trying to deek, there are no signs or maps, and in case of fully automated vtol
taxis, navigation will be to mm accuracy, with likely a routine to land fully autonomously on loosing the network, and a backup ballistic recovery parachute, if power is completly lost or another emergency situation occurs.
and also likely is that forward speeds will be low enough, that collisions with birds will be a low probability, and rotors will likely be schrouded, keeping the idiots heads attached when determinidly trying for that gota have selfie.
This is not correct. There is no hard requirement for GPS nor anything that requires “something that transmits its location”. There is also no requirement for a flight plan or communication with ATC.
I can take off from an uncontrolled airport with no GPS, no transponder, no plan, and no radio and as long as I’m in the correct airspace I’m completely legal and within my right to do so.
There are some differences with these rules through out the world.
This is just plain wrong. With glider planes, you can fly around wherever you like (in the non-restricted airspace) and aren’t required to have ADS-B or FLARM in Europe. Most people don’t do it but you could entirely rely on visual detection to prevent collisions.
Let’s say you have a food truck. You cook, they find festivals to sell at. Every month you find yourself having to redo the menu because they think a different menu will fit a specific festival better.
Your truck ends up equipped with a very complex kitchen. You never manage to get good suppliers because you mostly buy once or twice. Your marketing? Good luck having a proper instagram page with an ever changing menu and no known constant locations.
You will have no repeat customers, no foodie photos driving others to the truck.
Etcetera, etcetera, etcetera.
What do you do if not quit this craziness and go work for a food truck that has it figured it out? Maybe even a restaurant that is not on wheels …
Yep, I continue to use multiple search engines and strategies to find stuff. Llms have been added as a tool but in general they mostly allow me to expand my context rather than provide outright answers.
It creates a "pngtuber" i.e. a static image vtuber. So you get a very limited amount of animation that is voice activated (basically animated discord speaking icons). It's used for streamers who are getting into vtubing but who can't yet afford a full vtubing rig (or the hardware to run it).
The act of being a vtuber where vtuber means "virtual youtuber". Essentially youtubers or streamers in general who don't show their face but instead use an animated character model that is controlled by the user's face and/or body.
Some fancier vtubers use mocap suits for this but generally it's done with phone or desktop based face tracking software. That then maps to control inputs for manipulating the rigged model.
It really does depend. If you are doing full mocap with a rig it gets super expensive.
If you are doing basic 3d you more or less just need a VR setup with hand and feet tracking (still not cheap).
The cheapest hardware wise is your standard face tracking Live2D system. Pretty much just need an iphone (commonly used because they have good face tracking natively) or a webcam based face tracker.
The thing that really makes vtubing expensive is the cost of getting a model. If you aren't making it all yourself, those commissions for the design and then the rigging can very quickly go from a few thousand dollars to well over 10k.
And that video specifically is code miko. Her setup is one of the most expensive setups I've seen to be honest. She built the system herself however nowadays I think she pays a dedicated engineer to develop and maintain tooling for her bespoke setup. It's certainly not normal compared to most vtubers.
Hardware-wise most vtubers don't have much more than a good microphone, a gaming PC, and an iphone (which is much easier to achieve than the setup code miko has)
Avatar is used synonymously with profile picture. If I said I had an "avatar," the last thing you would think of is a fully rigged and mocapped 2d/3d avatar. Notice how I had to qualify the word avatar there ("animated avatar" is hardly specific enough), hence why it has its own name: vtuber.
Get over it. You keep complaining about the word vtuber in this thread, but it's an extremely common and popular term with a whole damn industry behind it.
The term virtual youtuber comes from japanese for what it's worth. It's a loan word of a loan word. It's the term that is used.
And avatar is used in the space. They are "formally" called vtuber avatars or vtuber models. But the occupation/hobby is called vtubing and a person who uses them is a vtuber.
It's not that avatar isn't used. It's just not specific enough to what this is. vtubing rigs specifically aren't exactly general purpose. Some of them are and work as avatars that can be used with mocap or vrchat or whatever but a lot of them just aren't. A lot of them are "Live2D" which is a much more restricted type of model that is effectively various different transform and distortion effects on 2d images to give the perception of 3d motion.
Avatar covers a lot of things. Vtubers are a very specific subculture. They have avatars/models but to just call them avatars sells them quite a bit short of what they are specifically.
This comment, and the fact that you had to make this point twice (three times actually!) in this thread, is some real "old man yells at cloud" energy.
There is nuance to the term that "avatar" doesn't remotely capture. Language is ever-evolving. Keep up with the times, or ignore it. But yelling about going backwards is a waste for you to type and a waste for everyone to read.
> VTuber (Japanese: ブイチューバー, Hepburn: BuiChūbā) or virtual YouTuber (バーチャルユーチューバー, bācharu YūChūbā) is an online entertainer who uses a virtual avatar generated using computer graphics.
“Vtuber” refers to the the virtual persona but also the real person behind the avatar, cf. “Youtuber”, “blogger”. And “avatar” is a much less specific and less informative term than “vtuber”. And anyway the street finds its own names for things.
I built a similar thing a little more than a year ago but never open sourced it. Prompt management is a little weird to do because it is content but also “executable” but not code itself. Therefore , taxonomy becomes an interesting challenge. Plus I learned that that real power is being able to a/b test models with the same prompt and find what tweaks get better results from a given model.
Great controls. Truly appreciate the effort to understand how a this game may be played on mobile. The upgrades are a nice touch. Maybe add some boss battles?
Oh, that could be really cool, like a last level that starts scrolling down and go faster and faster until you die. But that's for a future major version of the game.
Maybe have an enemy that throws balls and you just hit them back to hurt them. Have a health bar that you need to deplete by hitting them before being able to pass the level. Dunno, might add some kind of story mode to it. Beating the boss would give the user some kind of upgrade or special weapon.
I miss physical media.
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