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Cloud gaming is crap and any actual gamer will tell you that. The niche of gamers casual enough to not care about playing over network latency but serious enough to pay real money for cloud gaming is microscopic.

>The niche of gamers casual enough to not care about playing over network latency

In the saddest way possible, the niche of gamers are people playing on desktops with ethernet connections.

The majority of gamers are buying booster packs on mobile games.


Yes, but that majority doesn't need cloud gaming precisely because those games run just fine on their phone - there's no benefit in putting them in the cloud, that was supposed to be for fancy stuff where you need a beefy GPU for the eye candy.

It's not 2023 anymore. Have you tried cloud gaming in 2026? I can barely tell it's connected to the cloud.

Yes, it's amazing because it's streaming directly from a computer in the room behind me. :)

And the increases in network speed are one of the last bastions of Moores Law.

> nd the increases in network speed are one of the last bastions of Moores Law.

Throughput has increased but latency hasn’t changed much

Latency hasn’t decreased substantially since the late 90s when I remember getting sub 50 ms ping in Quake III from my dorm room in college


I'm not surprised; you need a lot more servers and even so, there are a lot of places where something low ping times is difficult. While there is a lot of room for latency to go down, 1 lightmillisecond is ~300 km (~186 mi). This means that if a computer is 150 km away, 1 ms is the minimum ping allowed by physics, if I am talking directly to it.

By that yardstick, we've actually done very well in a lot of cases. :)


Speed of light doesn't adhere to Moore's law :) and it's made worse by the fact most everyone connects via WiFi these days and it alone adds a few ms more.

It's a fine solution but surely just patching the drywall yourself wouldn't be that hard. It's really not a difficult process.


I have tried the CodeCompanion plugin and had good results. I don't use it super extensively but it's nice when I decide to try it.


Things get Rust advertised in the title because the Rust community is somewhat on a quest to assert itself. There are certain things that the language will only be allowed to do if it becomes seen as one of the "big" languages, and advertising the language in a million small projects is a collective shove toward that aim.


I do. It's a device that is often hooked up to my TV so it becomes the shared device for watching things like Youtube.


Sounds like the plot of God Shaped Hole


I think the reverse exists as well. I think I am a much better test taker than average, and this has very clearly given me some advantages that come from the structure of exam-focused education. Exam taking is a skill and it's possible to be good at it, independent of the underlying knowledge. Of course knowing the material is still required.

However you are correct in noticing that there are an anomalously high number of "bad test takers" in the world. Many students are probably using this as a flimsy excuse for poor performance. Overall I think the phenomenon does exist.


I don't know the details but I know I made this mistake and I still have my Free Tier instances hosted in a different region then my home. It's charged me a month of $1 already so I'm pretty sure it's working.


Youtube is a monopoly because it's not a very good business to be in and it basically lives off Google subsidization. It has plenty of openings for competition and none have too much forward movement.


YouTube made $50 billion last year - I wouldn’t call it subsidized


revenue or profit?


Revenue. From earnings release for 2024 Q3[1]: "YouTube's total ads and subscription revenues surpassed $50 billion over the past four quarters". 2024 Q4 says: "Together, Cloud and YouTube exited 2024 at an annual revenue run rate of $110 billion."

[1] https://abc.xyz/investor/


Last I checked, Alphabet still doesn't break down profit/operating costs for YouTube.


YouTube has been profitable for a long time now...


I don't think we know this - Alphabet publishes YouTube revenue, but not profit. Though I assume they are and have been for a while


Source? Alphabet’s 10-K does not account for all of YouTube’s expenses as is if it were a standalone business. It doesn’t even seem possible.


Our team kinda thinks the same thing about serverless but despite that we have some things built with it. And the paradoxical thing is that this issues have just never materialized, the serverless stuff is overwhelmingly the most stable part of our application. It's kinda weird and we don't fully trust it but empirically serverless works as advertised.


How long have you been running on serverless?


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